Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de

World Cyber Games 2008

I didn’t post for a while since I was involved in a quite demanding project. Here an update. I visited World Cyber Games 2008 a while ago. I took some photos. You can see them here.

It was different from what I expected. First, it was much smaller then I thought. It was just one hall and [...]

Games killed the TV star

I’m currently taking part in an interesting program. It is a mentoring program for Audio Visual Talents in North Rhine-Westphalia. Basically, the state government of NRW realized that people seem to prefer to get their audio visual education in NRW (Cologne, Düsseldorf, Bonn) but move to Hamburg or Berlin afterwards to have their careers there. [...]

Constellations don’t work

I have received a lot of positive feedback for my recent map of the interstellar neighborhood. A lot of people gave me some great suggestions for how to improve the map and I’m certainly motivated to work some more on it.
One thing a few people suggested was to implement constellations. Well, I knew it doesn’t work [...]

32 Nearby Stars

As we have already established, game designers are space geeks. So recently I geeked out and did this during one long night.

You can try it here.
It is an interactive 3D map of our interstellar neighborhood. Here is what inspired me to do it and why I spend my time doing it:

Donkey Kong (GB)Sp

Ha! My newest eBay purchase just arrived. It’s Donkey Kong for the Nintendo Game Boy. No, it’s not Donkey Kong Land nor is it Donkey Kong for GBA. It’s just Donkey Kong for the old GameBoy. You might not know it but it is one the most awesome games on the system.

Basically it seems like [...]

SimpleTimer 2

Recently, Lars Gerckens released the Simple Timer 2. It is a very simple and stylish tool for organizing projects and measuring how much time you spend on them.

Basically, the screenshot says it all. You define a project, define a to-do list of tasks for each project. You estimate how much a given task will take. You [...]

Videogames in other Media Ep. 1

Recently, I’ve been watching the first four Episodes of the new TV Series “The Mentalist”. It is a series about a guy who was once a mentalist but due to a personal tragedy, decided to quit his profession and use his skills to help the police solve crimes. The cool thing is that the series [...]

Nonoba Flash Payment Engine

In case you don’t know it, the guys over at Nonoba.com provide a payment engine for flash. From what I understand it is a library you can just plug into your flash game to allow people to buy in-game items with real money.http://www.nonoba.com/developers/payment/overview

It is quite tempting not having to go trough all the hassle to [...]

Adult content is not content for adults

Recently, my dad sent me an awesome present from poland (my home country). It was a package with ALL the comics of my favorite polish comic book series “Tytus Romek i Atomek”. I don’t think it was everytranslated into a different language so most likely you don’t know it. Too bad, because it is made [...]

Fishing in the big pond

You know what time it is? It’s statistics time! Oh yes, it’s business time! Look what I’ve prepared for you:

Because of the console wars, the various manufacturers started to publish data about the units sold on a regular basis. Somewhat weird. There is competition in other industries as well but finding actual data on units shipped [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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