Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on November 17, 2008
I didn’t post for a while since I was involved in a quite demanding project. Here an update. I visited World Cyber Games 2008 a while ago. I took some photos. You can see them here.
It was different from what I expected. First, it was much smaller then I thought. It was just one hall and [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 11, 2008
I’m currently taking part in an interesting program. It is a mentoring program for Audio Visual Talents in North Rhine-Westphalia. Basically, the state government of NRW realized that people seem to prefer to get their audio visual education in NRW (Cologne, Düsseldorf, Bonn) but move to Hamburg or Berlin afterwards to have their careers there. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 1, 2008
I have received a lot of positive feedback for my recent map of the interstellar neighborhood. A lot of people gave me some great suggestions for how to improve the map and I’m certainly motivated to work some more on it.
One thing a few people suggested was to implement constellations. Well, I knew it doesn’t work [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 29, 2008
As we have already established, game designers are space geeks. So recently I geeked out and did this during one long night.
You can try it here.
It is an interactive 3D map of our interstellar neighborhood. Here is what inspired me to do it and why I spend my time doing it:
Posted in Game Design Scrapbook
By Krystian Majewski on October 28, 2008
Ha! My newest eBay purchase just arrived. It’s Donkey Kong for the Nintendo Game Boy. No, it’s not Donkey Kong Land nor is it Donkey Kong for GBA. It’s just Donkey Kong for the old GameBoy. You might not know it but it is one the most awesome games on the system.
Basically it seems like [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 25, 2008
Recently, Lars Gerckens released the Simple Timer 2. It is a very simple and stylish tool for organizing projects and measuring how much time you spend on them.
Basically, the screenshot says it all. You define a project, define a to-do list of tasks for each project. You estimate how much a given task will take. You [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 24, 2008
Recently, I’ve been watching the first four Episodes of the new TV Series “The Mentalist”. It is a series about a guy who was once a mentalist but due to a personal tragedy, decided to quit his profession and use his skills to help the police solve crimes. The cool thing is that the series [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 21, 2008
In case you don’t know it, the guys over at Nonoba.com provide a payment engine for flash. From what I understand it is a library you can just plug into your flash game to allow people to buy in-game items with real money.http://www.nonoba.com/developers/payment/overview
It is quite tempting not having to go trough all the hassle to [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 20, 2008
Recently, my dad sent me an awesome present from poland (my home country). It was a package with ALL the comics of my favorite polish comic book series “Tytus Romek i Atomek”. I don’t think it was everytranslated into a different language so most likely you don’t know it. Too bad, because it is made [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 19, 2008
You know what time it is? It’s statistics time! Oh yes, it’s business time! Look what I’ve prepared for you:
Because of the console wars, the various manufacturers started to publish data about the units sold on a regular basis. Somewhat weird. There is competition in other industries as well but finding actual data on units shipped [...]
Posted in Game Design Scrapbook