Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on October 22, 2010
On this episode of the Monster Hunter Podcast: Wiimote Mails. I return to Monster Hunter Tri. We are getting prepared for Monster Hunter 3rd and answer a lot of listener E-Mails about Wiimote controls.
Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on October 21, 2010
You might remember a recent post I made called “Games and the Digital Age”. It turns out that it was picked up by Brian Creeden on Google Buzz. A fascinating discussion ensued!
One of the interesting tangents was the topic of the rather moderate improvements Blizzard did to the interface of StarCraft 2. Here is an interesting [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 20, 2010
Not much going on at the moment so I thought I would post this little gem. I have been watching Day9 for some time now. There is one specific episode that I strongly recommend watching. It’s episode 100. It’s an episode where Day9 didn’t review any matches. Instead, he decided to talk in general about [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 19, 2010
And now to something completely different. Recreational drugs. Recreational drugs are weird. Specifically, the way we as a society deal with drugs is inconsistent. Also, there might be an interesting change going on in the kinds of drugs which are generally preferred.
A huge amount of substances is not only forbidden by law, it’s also socially stigmatized. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 18, 2010
Quick question to you, my lovely readers. Being the host of a Podcast dedicated to Monster Hunter, I have a good reason to import the new Monster Hunter Portable 3rd, which due to be released soon in Japan. It seems that the game will be released with a special edition Sony PSP which I am [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 18, 2010
I have mentioned some time ago that TRAUMA has been nominated for this year’s European Innovative Games Award. As expected, it didn’t win. The prize in my category was taken by Gabarello – a game made for helping traumatized children to heal and learn to walk. Talking about impossible competition.
And that’s the thing. Generally, I don’t mind losing [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 17, 2010
Here is something cool I have stumbled across recently. It turns out that an active community of enthusiasts managed to completely re-create the old strategy game Transport Tycoon Deluxe. And by re-create I mean re-create and improve beyond belief. The project is called Open TTD.
Open TTD
It’s a weird when you think about it. Transport Tycoon Deluxe was [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 15, 2010
On this episode of the Monster Hunter Podcast: Listener Emails 3rd. We celebrate our 10th episode by answering even more listener E-mail. We also give you some first impressions of the recently released Monster Hunter 3rd demo.
Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on October 14, 2010
As I already mentioned, I got the Kindle some time ago. I was interested in the idea of an E-Book reader ever since the first Kindle was released. However, the early technical issues and the high price prevented me from getting one. Also, it wasn’t available in Germany anyway. So I decided to let it [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 13, 2010
Ooop, there we go again. Remember my old Razor mouse? Remember how I got a sweet new SteelSeries mouse? Well, it turns out that it recently got the Computer Mouse Measles.
How long do I have Doctor?
It’s 4 months after the purchase and litte bubbles started to appear on the logo. I assume the logo is some kind [...]
Posted in Game Design Scrapbook