Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on November 2, 2010
Here is an interesting video I picked up from a Tweet by Alex Moseley (apparently forwarded from Simon Brookes). It’s a presentation by James Paul Gee on the relationship between games and learning. Specifically, he highlights how games are better at teaching things than school and attempts to explain why.
11. … 12. PROFIT!!!
It’s a quite interesting video [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 1, 2010
As I mentioned yesterday, I was able to get some work done on TRAUMA this weekend. Actually, Monday was a holiday where I live so I had an extra day to get some stuff done. And that’s what I did. I was finally able to finish the last major retouching job on TRAUMA, finally ending [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 1, 2010
A quick general update. You might have noticed that I haven’t posted yesterday. Funny thing. After a quite exhausting week and a late night StarCraft 2 session I went to sleep. I woke up at 5pm. With the day being over before it even began I decided to take a timeout. Obviously, I was in [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 29, 2010
Here is a hot Protip. Tale of Tales just released a very special limited offer: the Day of the Dead Bundle.
No, it’s not about zombies.
It includes 3 of their games – The Graveyard, The Path and Fatale. The combined value of that bundle is 22$. The deal is that you can pay whatever you want. There is a lower [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 28, 2010
Speaking of books I have read recently. There is another one I haven’t written about yet. It’s called Don’t Be Such a Scientist.
Wait! What if I’m not a scientist?
It’s written by Randy Olson, a marine biologist, who turned into a movie director at some point. I heard about the book (again) on the Scepticality podcast and [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 27, 2010
Another dream coming true! Just yesterday I realized that TRAUMA was mentioned on Weekend Confirmed! They mention it in on episode 30 when Jeff Mattas from Indie Games Chanel visits them to comment on IndieCade. From all the games on the show, they just happen to also mention TRAUMA.
Listen to the Episode here
Of course the mention it [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 26, 2010
There has not been a space geekout for quite some time. So I will make it quick and painless. I read a book some time ago.
It’s like the Hitchhiker’s Guide to the Low Earth Orbit… but for real!
The book is called “Packing for Mars” and to be honest, it doesn’t have to do much with Mars per [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 25, 2010
I recently got the album of The Lonely Island. Actually that in itself was yet another of those examples where I paid for something AFTER I was enjoying it for free on the web. I was pretty fond of some of the material of The Lonely Island on YouTube. I noticed that I visited their [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 24, 2010
Next to all that StarCraft II playing I am actually doing progress in TRAUMA. Just yesterday I finally finished all major touch-ups on the 3rd level. It turns out that I completely underestimated this part. The extent and complexity of the required retouching really made this part explode time investment wise. I’m not entirely happy [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 24, 2010
I still enjoy a round of StarCraft 2 every now and then. The max. 30 minute matches are great for small breaks… which then often turn into excessive breaks. Especially since it seems like I’m finally getting better at the game. I was just recently promoted to Silver League. That’s one notch about Bronze League, [...]
Posted in Game Design Scrapbook