Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
James Paul Gee on Learning and Games

James Paul Gee on Learning and Games

Here is an interesting video I picked up from a Tweet by Alex Moseley (apparently forwarded from Simon Brookes). It’s a presentation by James Paul Gee on the relationship between games and learning. Specifically, he highlights how games are better at teaching things than school and attempts to explain why.

11. … 12. PROFIT!!!

It’s a quite interesting video [...]

Closing Photoshop

Closing Photoshop

As I mentioned yesterday, I was able to get some work done on TRAUMA this weekend. Actually, Monday was a holiday where I live so I had an extra day to get some stuff done. And that’s what I did. I was finally able to finish the last major retouching job on TRAUMA, finally ending [...]

The eBook Reader

A quick general update. You might have noticed that I haven’t posted yesterday. Funny thing. After a quite exhausting week and a late night StarCraft 2 session I went to sleep. I woke up at 5pm. With the day being over before it even began I decided to take a timeout. Obviously, I was in [...]

Day of the Dead

Day of the Dead

Here is a hot Protip. Tale of Tales just released a very special limited offer: the Day of the Dead Bundle.

No, it’s not about zombies.

It includes 3 of their games – The Graveyard, The Path and Fatale. The combined value of that bundle is 22$. The deal is that you can pay whatever you want. There is a lower [...]

Don’t Be Such A Scientist

Don’t Be Such A Scientist

Speaking of books I have read recently. There is another one I haven’t written about yet. It’s called Don’t Be Such a Scientist.

Wait! What if I’m not a scientist?

It’s written by Randy Olson, a marine biologist, who turned into a movie director at some point. I heard about the book (again) on the Scepticality podcast and [...]

TRAUMA on Weekend Confirmed!

TRAUMA on Weekend Confirmed!

Another dream coming true! Just yesterday I realized that TRAUMA was mentioned on Weekend Confirmed! They mention it in on episode 30 when Jeff Mattas from Indie Games Chanel visits them to comment on IndieCade. From all the games on the show, they just happen to also mention TRAUMA.

Listen to the Episode here

Of course the mention it [...]

Packing for Mars

Packing for Mars

There has not been a space geekout for quite some time. So I will make it quick and painless. I read a book some time ago.

It’s like the Hitchhiker’s Guide to the Low Earth Orbit… but for real!

The book is called “Packing for Mars” and to be honest, it doesn’t have to do much with Mars per [...]

Explicit Content for General Audiences

Explicit Content for General Audiences

I recently got the album of The Lonely Island. Actually that in itself was yet another of those examples where I paid for something AFTER I was enjoying it for free on the web. I was pretty fond of some of the material of The Lonely Island on YouTube. I noticed that I visited their [...]

TRAUMA – Tightening up the graphics

TRAUMA – Tightening up the graphics

Next to all that StarCraft II playing I am actually doing progress in TRAUMA. Just yesterday I finally finished all major touch-ups on the 3rd level. It turns out that I completely underestimated this part. The extent and complexity of the required retouching really made this part explode time investment wise. I’m not entirely happy [...]

Silver League

Silver League

I still enjoy a round of StarCraft 2 every now and then. The max. 30 minute matches are great for small breaks… which then often turn into excessive breaks. Especially since it seems like I’m finally getting better at the game. I was just recently promoted to Silver League. That’s one notch about Bronze League, [...]

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Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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