Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
TRAUMA – Entangled in API

TRAUMA – Entangled in API

Sometimes I want to strangle the people, who made the Flash API. I’m imagining a long conveyor belt with all the Adobe employees on it waiting for their turn to receive their deserved treatment. Loading sounds and images is relatively easy and carefree. Here, let me prove it. Here is what you need to write [...]

TRAUMA – Beta Crunch Continues

Quick update on how TRAUMA is coming along. It now loads sounds.
Ok, it kinda was loading sounds before but now it also keeps track of them. Warning! Technical explanation: As you might remember, the game really just loads 4 different kinds of files: XMLs, images, sounds and videos. I already had taken care of XMLs. Today [...]

TRAUMA – Go Go Beta Crunch

TRAUMA – Go Go Beta Crunch

The last week was a bit crazy. But now I have the rest of the year free to work 100% on TRAUMA. Except for that Christmas things everybody seems to make such a fuzz about.
I’m powering trough. Today, I was finally able to check the subtitles I have gathered. They look great and I have implemented [...]

Monster Hunter Podcast Episode 18

On this episode of the Monster Hunter Podcast: Legal and on the Internet. We turn 18 and spend the entire show discussing Monster Hunter Portable 3rd, Monster Hunter Freedom Unite and all sorts of other topics.

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Humble Indie Bundle 2

No real updates from me as the last 3 days, I have been working 12 hours a day or more. More on that later. Until then, here is some important Indie News: The Humble Indie Bundle 2 is out!

You might remember the original Humble Indie Bundle on from earlier this year. If you missed it – it’s back. [...]

Global Game Jam 2011

Global Game Jam 2011

If you live in or anywhere remotely near Cologne and you are at least vaguely interested in game development and design, I strongly encourage you to join me/us in the next Global Game Jam!

BOOM BABY!

Like last year, the Cologne Game Lab will host a big Global Gam Jam event. We will provide workspace, Wi-Fi, energy drinks, rest [...]

TRAUMA – Reloaded

TRAUMA – Reloaded

As expected, because of the delay I wasn’t quite able to reach beta yet. I’m missing at least one weekend. But on the bright side, the holiday break at Cologne Game Lab starts this week and I will attempt to power through starting next Thursday.
Also, I got some good work done. This will be a bit [...]

Monster Hunter Portable 3rd: First Impression

Monster Hunter Portable 3rd just arrived. There is so much to say about it and so little time. Even worse, there is so much to PLAY but so little time. But in a nutshell, they finally got it right. It is the definitive Monster Hunter experience to date. It’s incredibly deep, it’s rich in content, [...]

Monster Hunter Podcast Episode 17

On this episode of the Monster Hunter Podcast: Three on PSP. The thee musketeers all moved on to playing Monster Hunter games on the PSP this week. Join us as we discuss all sorts of different topics, especially 3rd and Freedom Unite.

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Enter the Dragon

Enter the Dragon

Space Geekout. Our civilization has reached yet another important step. A private company was able to launch a vehicle into Earth orbit. I’m talking about the recent successful launch of the SpaceX Dragon capsule.

Why is this important? Well, while I’m really curious what projects like Space Ship Two will do, I can’t shake the feeling that [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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