Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
I Dare

I Dare

I just had a 13-hour workday. I’m not really able to post anything coherent. But I can give you at least this.

Is it “Raining Man” during a “Flirt-Thunderstorm”? I may have bought the wrong game.

What is this? Why, it’s the infamous We Dare game by Ubisoft. More specifically, it’s the German version I was able to grab [...]

Dragon Head

Dragon Head

Beta feedback is coming in. Apart from spelling mistakes nothing serious. Sadly, I couldn’t dig into the task of setting up the website yet. Let’s hope this will get better this week. I’m considering working in the evenings now, I won’t get this game out otherwise.
On a different note, the situation in Japan is terrifying. I [...]

Life Found in a Meteorite?

Life Found in a Meteorite?

Space geekout time. This one is older. I missed the chance to comment on this initially. Apparently, a scientist claims to have found evidence of fossilized life in a meteorite.

Looks like a fossilized Flying Spaghetti Monster to me.

The scientist, who made this claim is NASA Astrobiologist Dr. Richard Hoover. He is an established scientist. For example, he [...]

Rush Grinding

Rush Grinding

StarCraft 2 has lots of achievements. Some of them create a rather bizarre gaming culture. There are achievements rewarding you if you play a staggering number of games against the computer. Even if you cut it short, you will need to win 300 games against the medium AI in single-player and 750 in co-op multi-player. [...]

CGL at GDC The Full Season

Watch out, here comes a load of videos! With the GDC 2011 over, here are all episodes of the video podcast my colleagues created

Also, here are the interviews they made:

Can you believe it? It’s John Romero! Fract also does look quite exciting! It looks like a amazing conference. I can’t wait for them to rub it in [...]

TRAUMA Second Beta

It is done. I have just uploaded the most recent version of the game and invited the beta participants to take another look at it. I have also invited a couple of new people. If you are willing to try the game before it gets released, please let me know. I am willing to let [...]

Monster Hunter Podcast Episode 29

On this episode of the Monster Hunter Podcast: Kick It! We are joined by a the kick-ass kick-boxer Ramone to kick a Great Jaggi to the ground. This is the audio-only version of this episode.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Goof Troop

With the friendly help for mczonk I recently completed Goof Troop on the SNES.

It’s a interesting game that doesn’t receive too much attention. It is a goofy-themed top-down action puzzle game with a good co-op mode. It consists of 5 levels. Each level fells a bit more lengthy than a Zelda dungeon. The gameplay is quite [...]

How StarCraft Began

Well maybe not ALL of StarCraft but an important part nonetheless. If you are an avid follower of Day9 as I am, you might remember the amazing 100th episode. In this particular episode, Day9 tells the story of how he grew up with the game and how he witnessed and participated in the shaping of [...]

TNT Racers

I know there are a lot of good downloadable games lately. But I really wanted to plug one in here that deserves A LOT more attention than it gets. It’s TNT Racers from Keen Games!

I was working at Neon Studios once which became Keen Games at some point. I know some of the people working there [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

Twitter

follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Daniel on Twitter