Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on May 11, 2011
On this episode of the Monster Hunter Podcast: Shepard Vision. We open your eyes to twice as much Monster Hunter by engaging the secret technology of Shepard Vision. Also, we toy around with the Sword and Shield.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on May 9, 2011
Wow, I actually missed the anniversary of my oneaday initiative. Instead I decided to talk about the Hauppauge PVR. But it was actually on the May 5th last year when I decided to post something every day. Ironically, I missed two posts this weekend. Which also explains why I’m far from 356 posts. This is [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 6, 2011
It’s a weird Friday. I somehow didn’t manage to prepare a proper post. So I thought I share with you this wonderful collection of videos. Let’s start with this amazing 30 minute French documentary about 2D shooters.
Recently, I was teaching a class of students at AIB in Bonn again. One of the students group made an [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 5, 2011
So I got myself a Hauppauge HD PVR. It’s a curious little device quite popular among the YouTube game video crowd. In fact, our very own Monster Hunter Podcast is recorded with it. The little box records and compresses analogue HD video. It spits the result out using the USB port.
Lots of cables go in, magic [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 4, 2011
Here is a ridiculous game I recently stumbled across. It’s called World of Tanks. The name pretty much says it all. Take a look at this.
It calls itself an Free-to-Play MMO but I wouldn’t agree with that label. At least not now. It’s as much an MMO as Call of Duty is an MMO. World of [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 3, 2011
On this episode of the Monster Hunter Podcast: Really Big Monster Brave Hunter Podcast Show! Due to PSN outage we continue doing Tri quests. This show is dedicated to exceptionally big monsters.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on May 2, 2011
This weekend I started seriously digging into the actual website. I came up with a satisfying screen design. Impromptu user tests showed to major problems. There are still some minor details I want to tweak. But I decided to move on to the HTML/CSS stage.
That turned out to be a major source of frustration. At least [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 30, 2011
There are games that burn out quickly to disappear without a trace. And there are games you can play and talk about and they will seemingly never get old. You will always find new things that will surprise and entertain you. Yesterday I talked how Monster Hunter is such a game. Starcraft 2 is also [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 28, 2011
This is going to be the final entry of my Monster Hunter Tri diary. The end came without much drama. Yesterday I sat down for an hour to finish the last single-player mission. I had already finished the main missions before. This was just a post-campaign extra mission. A monster I have fought before. My [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 28, 2011
On this episode of the Monster Hunter Podcast: Maaaagmaaaa! We celebrate the 1 year anniversary by finally playing a round of Monster Protector Tri. Also, Maaaagmaaaaa!
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook