Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de

Monster Hunter Podcast Episode 38

On this episode of the Monster Hunter Podcast: Shepard Vision. We open your eyes to twice as much Monster Hunter by engaging the secret technology of Shepard Vision. Also, we toy around with the Sword and Shield.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Oneaday Year 1 Retrospective

Oneaday Year 1 Retrospective

Wow, I actually missed the anniversary of my oneaday initiative. Instead I decided to talk about the Hauppauge PVR. But it was actually on the May 5th last year when I decided to post something every day. Ironically, I missed two posts this weekend. Which also explains why I’m far from 356 posts. This is [...]

Warning: 2D Shooters Approaching

It’s a weird Friday. I somehow didn’t manage to prepare a proper post. So I thought I share with you this wonderful collection of videos. Let’s start with this amazing 30 minute French documentary about 2D shooters.

Recently, I was teaching a class of students at AIB in Bonn again. One of the students group made an [...]

Hauppauge HD PVR

Hauppauge HD PVR

So I got myself a Hauppauge HD PVR. It’s a curious little device quite popular among the YouTube game video crowd. In fact, our very own Monster Hunter Podcast is recorded with it. The little box records and compresses analogue HD video. It spits the result out using the USB port.

Lots of cables go in, magic [...]

The Unapologetic World of Tanks

Here is a ridiculous game I recently stumbled across. It’s called World of Tanks. The name pretty much says it all. Take a look at this.

It calls itself an Free-to-Play MMO but I wouldn’t agree with that label. At least not now. It’s as much an MMO as Call of Duty is an MMO. World of [...]

Monster Hunter Podcast Episode 37

On this episode of the Monster Hunter Podcast: Really Big Monster Brave Hunter Podcast Show! Due to PSN outage we continue doing Tri quests. This show is dedicated to exceptionally big monsters.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

TRAUMA – Website Sneak Preview

TRAUMA – Website Sneak Preview

This weekend I started seriously digging into the actual website. I came up with a satisfying screen design. Impromptu user tests showed to major problems. There are still some minor details I want to tweak. But I decided to move on to the HTML/CSS stage.
That turned out to be a major source of frustration. At least [...]

When Cheese Wins

There are games that burn out quickly to disappear without a trace. And there are games you can play and talk about and they will seemingly never get old. You will always find new things that will surprise and entertain you. Yesterday I talked how Monster Hunter is such a game. Starcraft 2 is also [...]

Monster Hunter Tri Diary 13 – Who is the Boss?

Monster Hunter Tri Diary 13 – Who is the Boss?

This is going to be the final entry of my Monster Hunter Tri diary. The end came without much drama. Yesterday I sat down for an hour to finish the last single-player mission. I had already finished the main missions before. This was just a post-campaign extra mission. A monster I have fought before. My [...]

Monster Hunter Podcast Episode 36

On this episode of the Monster Hunter Podcast: Maaaagmaaaa! We celebrate the 1 year anniversary by finally playing a round of Monster Protector Tri. Also, Maaaagmaaaaa!

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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