Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
Selling the TRAUMA Microphone

Selling the TRAUMA Microphone

This is the story of my CO3U Microphone. I’m selling it on eBay right now.
It’s about 1,5 years ago that I bought me a microphone. I had no clue about microphones. I wanted something simple and flexible to record the Podcast with. I ended up with the Samson CO3U. Considering how clueless I was, I was [...]

Monster Hunter Podcast Episode 41

On this episode of the Monster Hunter Podcast: Pro Hunting. We embark on a series of quests in MHP3rd. We fight tiny Qurupecco, a super-dangerous Rathian and Rathlos. And guess what – we blow them away. Except for that last quest. It didn’t happen.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The [...]

The Tone Rebellion Advance

I’m back. I took a 2-week break to get some things done. And indeed, I got a lot of things done. Especially concerning TRAUMA. More on that in a couple of days. But until then, here is another thing I uploaded recently.

It’s an advanced tutorial on The Tone Rebellion (Basic Tutorial here). It explains a couple [...]

Monster Hunter Podcast Episode 40

On this episode of the Monster Hunter Podcast: Pro Hunting. We embark on a series of quests in MHP3rd. We fight tiny Qurupecco, a super-dangerous Rathian and Rathlos. And guess what – we blow them away. Except for that last quest. It didn’t happen.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The [...]

Terraria

I’m currently quite busy. I decided to take two weeks off to finally publish TRAUMA. Things are going well.
Meanwhile, this weird game is making the rounds.

The game is called Terraria. It’s pretty much Minecraft in 2D. I must admit that I never got into Minecraft. From what I heard it is supposed to be quite addictive. Considering [...]

Monster Hunter Podcast Episode 39

On this episode of the Monster Hunter Podcast: The Capcom Conspiracy. Strange things happen in this Great Sword episode. Nick is gone. Shepard dies for no reason. But then he comes back as a robot!

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

A Day With Crawford

A Day With Crawford

We had a lovely day at Cologne Game Lab with Chris Crawford. He held two talks. The first one was only for our students. It was a talk about the strengths of the medium and importance of exploring it. Some of the talk was material from his webinar on interactivity. But that was only a [...]

How to play Leviathan: The Tone Rebellion

For some reason I decided to dig out Leviathan: The Tone Rebellion. I realized that nobody posted even one video of gameplay for this game on YouTube. The only videos I found were of the soundrack and the intro. The game has no tutorials and there are no FAQs on gamefaqs.com. So it took me [...]

Meet Chris Crawford

Meet Chris Crawford

Just a quick note. If you are anywhere around Cologne next monday, you have the opportunity to meet Chris Crawford. Serendipitously, he was visiting Europe anyway and agreed to spend a day at Cologne Game Lab!

Oh yes. It’s Chris “Games are about Things, not People” Crawford.

He will be giving a public lecture called The Phylogeny of Play. [...]

The Magic of Free to Play

The Magic of Free to Play

I was thinking about Free to Play models recently. I have been carrying an idea with me for some time. It’s about how to implement a Free to Play model more naturally into a game.

Status Quo: Gold and Silver coins. Silver Coins can be earned in-game. Gold coins can be bought. The rest is a shop. [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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