Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on June 4, 2011
This is the story of my CO3U Microphone. I’m selling it on eBay right now.
It’s about 1,5 years ago that I bought me a microphone. I had no clue about microphones. I wanted something simple and flexible to record the Podcast with. I ended up with the Samson CO3U. Considering how clueless I was, I was [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 4, 2011
On this episode of the Monster Hunter Podcast: Pro Hunting. We embark on a series of quests in MHP3rd. We fight tiny Qurupecco, a super-dangerous Rathian and Rathlos. And guess what – we blow them away. Except for that last quest. It didn’t happen.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 1, 2011
I’m back. I took a 2-week break to get some things done. And indeed, I got a lot of things done. Especially concerning TRAUMA. More on that in a couple of days. But until then, here is another thing I uploaded recently.
It’s an advanced tutorial on The Tone Rebellion (Basic Tutorial here). It explains a couple [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 26, 2011
On this episode of the Monster Hunter Podcast: Pro Hunting. We embark on a series of quests in MHP3rd. We fight tiny Qurupecco, a super-dangerous Rathian and Rathlos. And guess what – we blow them away. Except for that last quest. It didn’t happen.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 19, 2011
I’m currently quite busy. I decided to take two weeks off to finally publish TRAUMA. Things are going well.
Meanwhile, this weird game is making the rounds.
The game is called Terraria. It’s pretty much Minecraft in 2D. I must admit that I never got into Minecraft. From what I heard it is supposed to be quite addictive. Considering [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 18, 2011
On this episode of the Monster Hunter Podcast: The Capcom Conspiracy. Strange things happen in this Great Sword episode. Nick is gone. Shepard dies for no reason. But then he comes back as a robot!
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on May 18, 2011
We had a lovely day at Cologne Game Lab with Chris Crawford. He held two talks. The first one was only for our students. It was a talk about the strengths of the medium and importance of exploring it. Some of the talk was material from his webinar on interactivity. But that was only a [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 14, 2011
For some reason I decided to dig out Leviathan: The Tone Rebellion. I realized that nobody posted even one video of gameplay for this game on YouTube. The only videos I found were of the soundrack and the intro. The game has no tutorials and there are no FAQs on gamefaqs.com. So it took me [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 13, 2011
Just a quick note. If you are anywhere around Cologne next monday, you have the opportunity to meet Chris Crawford. Serendipitously, he was visiting Europe anyway and agreed to spend a day at Cologne Game Lab!
Oh yes. It’s Chris “Games are about Things, not People” Crawford.
He will be giving a public lecture called The Phylogeny of Play. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 12, 2011
I was thinking about Free to Play models recently. I have been carrying an idea with me for some time. It’s about how to implement a Free to Play model more naturally into a game.
Status Quo: Gold and Silver coins. Silver Coins can be earned in-game. Gold coins can be bought. The rest is a shop. [...]
Posted in Game Design Scrapbook