Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
Zerko – How to Learn Math

Zerko – How to Learn Math

I recently had one of those long-winded discussions on Facebook. It was quite educational. I had the opportunity to read up on some Math. Especially, the Riemann Hypothesis. In a nutshell, it’s a hypothesis about a very weird mathematical function that could be used to calculate large prime numbers. But in order to do so, [...]

Notgames Fest

Notgames Fest

This summer, the Cologne Game Lab is starting the Notgames Fest. Tale of Tales have agreed to work with us on this. Instead of explaining everything, just check out our website.

http://www.notgames.colognegamelab.com/

This is my personal Blog so I wanted to write down some of the reasons why this is a project that I find very, very important. [...]

Monster Hunter Podcast Episode 43

On this episode of the Monster Hunter Podcast: The Horny Cast. We get all horny – we move out equipped only with hunting horns. However, PSN disapproves and lots of thing go wrong. Enjoy us fail!

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Chicken Ghost

Chicken Ghost

I did something… unreasonable the other day. You see, back in the days when I was 10 or so and moved from Poland and Germany, I had a board game. This was a big deal because as you might think, I was quite upset about losing ALL my Friends and ALL my Family and being [...]

L.A. Noire Fridge Horror

I borrowed L.A. Noire over the Weekend. I was interested in finding out what the fuzz is all about. First, I was blown away by the facial animation. Then, I was surprised about the streamlined and quite accessible interface and controls. Then I almost rage quit because of the arbitrarily punishing interrogation system. Finally, I [...]

Fail Walker

I’m still experimenting with the new recording hardware – the Hauppauge PVR and the new mic. Here is a series of Tutorials I recorded recently. I’m still using the Snowball microphone for these, but the recording quality is much better than with my first attempt.

As you can see, I’m still playing a lot of Peace Walker. I’m almost [...]

La Vita Loca

La Vita Loca

So yesterday I did a short write-up of some thoughts on the new Nintendo system. Today, I wanted to remark a couple of things on Sony’s Vita. Right off the bat there is an obvious similarity between the Wii U and the Vita.

I’m sure this is just an awkward coincidence.

In this comparison, Sony could be in a [...]

Apple Hunting

Apple Hunting

It figures. I take a short break from writing and immediately I miss out on showing off my clairvoyance. I have been bugging my colleagues with speculations on Nintendo’s new strategy. It seems like my predictions were confirmed in the last few days.

Insert a “SUPER EFFECTIVE” joke here

Nintendo’s new console is a good example of sharp observations [...]

Monster Hunter Podcast Episode 42

On this episode of the Monster Hunter Podcast: Five by Five. With the largest amount of participant in this Podcast’s history, we continue to push the boundaries of Monster Hunter. And we don’t even leave the Arena this time.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Fluffy – Operation Overkill

Here is something that came in the other day:

Apparently an Xbox Live Indie game where you control a cute but weapon-wielding Squirrel or Bieber and shoot yourself through hordes of enemies in the most violent fashion. Apperently the game even comes in a retro low-fi look not unlike Enviro-Bear 2000.
To be honest, I would usually completely disregard [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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