Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
Mining in Games

Mining in Games

I recently visited an interesting event called “Spätschicht” (”Late Shift”) Extraschicht (”Extra shift”). It took place in the Ruhr district not too far from Cologne. The Ruhr district was a densely populated, highly industrialized area in Germany. It was one of Germany’s main sources of raw materials generated in the countless mines there. In the [...]

When in Rome…

When in Rome…

I recently stumbled across a phenomenon that delivers a good model to explain the persistence of certain clichés in culture. Consider car radios. I had to buy one recently. When you buy a new car, it often comes with a nice, generic car radio. It’s often simple and toned down to work well with the [...]

Monster Hunter Podcast Episode 46

On this episode of the Monster Hunter Podcast: Girls in the Treehouse. We finally welcome a female Huntress among our ranks. Anna aka gunthera1, a writer known from blogs like The Border House joins us to kick some monster butt & discuss females in games

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Eden Baby

Child of Eden arrived at Cologne Game Lab recently. In case you have been living on he dark side of the moon during the last year or so, it is the successor to the critically acclaimed electronic music shooter REZ by Tetsuya Mizuguchi. It is also THE one title every game connoisseur has waiting for [...]

MMO Sneak Peek

I recently checked out two MMO’s: Eve Online and World of Warcraft. I actually did this once already. I just downloaded the trials and see what they are about. But I never got too far in any of them. For some reason, I decided to give it a second try again. This is what came out.
Eve Online
My [...]

Trisappointments

I watched 3 movies recently. All three received favorable reviews. All 3 disappointed me.
Thor

Well, to be fair, Thor didn’t disappoint me as much. My expectations were pretty much non-existent, it couldn’t disappoint me. It was ok. It wasn’t an epic failure in any particular aspect. But it didn’t actually succeed either. There was one thing about [...]

Monster Hunter Podcast Episode 45

On this episode of the Monster Hunter Podcast: Kiwi Kraut Burger Time. We are joined by the famous Mazereon from the GameFAQs and we make a delicious Monster Hunter Portable 3rd sandwich.

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Enjoy!

Beyond Good & Evil: Collectibles Review

Beyond Good & Evil: Collectibles Review

It’s been quite a while since my last review. I have been planning to do this particular one for quite some time. I would like to discuss a game that has inspired me to think more carefully about collectibles in the first place: Beyond Good & Evil.

Useless collectibles. I mean all they do is to empower [...]

Monster Hunter Podcast Episode 44

On this episode of the Monster Hunter Podcast: Fear of the Nox. We are joined by Brad Gallaway from http://www.gamecritics.com/ and we embark on a couple of G-Rank quests in MHFU. Music by LAPLACEtheOBSERVER from YouTube.

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Enjoy!

Meta-Ludonarrative Dissonance

Meta-Ludonarrative Dissonance

That’s one hell of a title isn’t it? Let me explain. So Clint Hawking Clint Hocking (Far Cry 2) coined the term Ludonarrative Dissonance. It’s quite a mothfull but it refers to a simple phenomenon – when the way a character is represented in the story of a game differs from the way the character behaves during [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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