Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de

NotGames Fest Extended

Today is the second day of the NotGames Fest. The meeting of NotGame developers is about to start and the party is going to be this evening. The resonance so far was overwhelmingly positive. Especially the exhibition came out really well, thanks to students of the Köln International School of Design. Here are some impressions.

As you [...]

Reactions to TRAUMA

Hey, I’m back again. The release of TRAUMA tore a huge hole in my schedule – obviously. I invested a lot of time in answering E-Mails, reading reviews and writing interviews. But things are slowly getting back to a manageable level. The initial spike has faded off. Not that the dust has settled, it’s time to look [...]

Monster Hunter Podcast Episode 51

This time on the Monster Hunter Podcast: A Monster Hunter Nightmare. We are joined by Roy from Kotowari.org and the My Fair Hunter Podcast. And he brought some creepy spooky monster hunting stories with him. And all of them are true, we swear!

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes [...]

TRAUMA Released!

TRAUMA Released!

http://www.traumagame.com

A 3-year journey is over. My first true independent game project TRAUMA is finished and available on-line. The website is here: http://www.traumagame.com
As already announced, the game is also available on Steam. The Steam Store page is here: http://store.steampowered.com/app/98100/
Review copies are available for blogs and news sites. Just contact me at: info@traumagame.com
I would like you ask you to help [...]

TRAUMA Release Date

I can now confirm that my game TRAUMA will be released on this Monday, the 8th of August 2011. The game will be available at http://www.traumagame.com for 5 eur. There will be downloads for PC, Mac and Linux. They will be DRM-Free and there will be an option to try the game online for free [...]

Monster Hunter Podcast Episode 50

This time on the Monster Hunter Podcast: Operation Cherry Blossom. The Well-Done Podcast and us are joining forces to bring MHP3 to the West. And to use Switch-Axes with motion-controls.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!

From Dissonace to Sorrow

From Dissonace to Sorrow

Oh look at that. After the rather rocky way through Castlevania: Harmony of Dissonance, I practically devoured the successor, Aria of Sorrow. I finished the game in two days or so. It took me around 8 hours or so. Just two late night sessions. Needless to say I enjoyed it a great deal more than [...]

Backlog Update 3

Time for another backlog update. I finished another 5 games. Actually, I even completed 7 but haven’t realized it until I started writing this post.

Monster Hunter Tri I completed all missions in Monster Hunter Tri and, as I wrote in my final diary entry, I consider it completed for the sake of the backlog.
Beyond Good and Evil [...]

The Harmony of Harmony of Dissonance

Wow, that was quick. After only 6-7 hours, I finished Castlevania: Harmony of Dissonance. Surprisingly, it took me less time to finish the game from scratch than I invested in a previous, unfinished playtrough. It just shows that the biggest challenge with this game is it’s lack of guidance. In hindsight, writing down where I [...]

Blacktron Reloaded

Blacktron Reloaded

The Lego games are a bit of a guilty pleasure of mine. I enjoy Lego a great deal so I find them already appealing in this regard. But they are also interesting from a game design standpoint. The forgiving difficulty suggest a shallow experience aimed at younger players. But it turns out to be a [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

Twitter

follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Daniel on Twitter