Work on Illucinated continues

I’m finally continuing work on my game Illucinated! As you might remember the last post about it was on the 4th of Septemer, but it’s not that I didn’t do anything since then. I finished another level and fixed a lot of technical problems. However, at some point my progress was hampered by a stressful move to a different flat. This caused me missing the IGF deadline completly. I picked up the pace because I was nominated for the Kölner Design Preis but even though I got some great feedback from the Judges, I failed to win anything there. To add insult to injury, the guys organizing the exhibition of the nominations weren’t competent enough to get a PC for me so I could at least exhibit my work. So as you can imagine, my motivation was at a low. I did two money projects and some work for the Cologe Game Lab to get a fresh start. Right now I seem to be unemployed but have enough money to pay bills for the next two months. During the two months I will push the game to completion.

Illucinated - Early Level

I’m in the working on the last level now. This is actually how I construct levels in Illucinated. I take a bunch of photos and arrange them in a 3D software to 3D collages. It’s basically like Panography but in 3D. Takes a lot of time, especially if a certain feature has to line up in various photos.

In this picture you can see that already aligned and grouped a bunch of photos in the upper left corner while there are still some more waiting in the lower right.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

4 responses to “Work on Illucinated continues”

  1. axcho

    Hey, glad to hear you are working on it again! I’m very eager to see this intriguing game. :)

    I just posted on my blog about the discussion we had earlier in the comments of The Hardships of Location-Based Games. I hope you don’t mind me republishing your comment.

  2. Krystian Majewski

    I don’t mind at all – on the contrary!

  3. Graham

    Hey, I’m not up on the project, but I would think it would be easier to use a photo-stitching program like hugin (http://hugin.sourceforge.net/) to stitch the photos into a sphere map and slap that on a 3D sphere.

  4. Krystian Majewski

    There are even far more comfortable tools than Hugin. However, this is not the point of the project. If I did that I would be just copying Myst, wouldn’t I? ;)

    But thanks for suggesting it!

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

Twitter

follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Daniel on Twitter