In principle I would prefer it to hold back on the TRAUMA reviews until it gets released. On the other hand some pre-release hype isn’t wrong either and The Design Prodogy did a very nice job with their article on TRAUMA. They took 3 very simple, basics lessons from the game. Here are some of my remarks:
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Want to Look Real? Take Images from Real Life I actually love that takeway. I thought exactly the same thing when developing the game. The entire games industry seems to be obsessed with a very particular and quite convoluted way of generating imagery. It’s no wonder many games look essentially the same. This is also a great opportunity to break and and do something unique.
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Eliminating Distractions While this is an excellent point, I wanted to add that the beta version of the website is not necessarily how I will present the game when it gets released. However, that doesn’t invalidate the point at all.
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There’s No Music In Real Life Again, I love this takeaway because it perfectly mirrors the discussion I have been having with the game’s musician Martin Straka. We were experimenting with different approaches and it took a lot of work to arrive at the style of “music” we have. I must imagine that drifting so far away from a traditional understanding of music is very difficult for a musician. I think Martin did a great job there.