TRAUMA – Final Push Fantasy

I can talk about Space Shuttles and old gaming Hardware all day long. But the reason I’m here is to make games and this one game in particular has been in development for too long. The next semester is about to start at CGL and so I decided to take it slow at work for a week to concentrate on TRAUMA. This week should be enough to finish the last tweaks.

Speaking of tweaks, I already crossed out a couple of small ones. I increased the legibility of subtitles on white backgrounds, and tweaked the duration of some of the subtitles.

New Subs

Polish subtitles in action. The shadow improves legibility on bright backgrounds.

I fixed a couple of near-plane glitches and removed my thumb that was visible in one of the photos. As you can see, the issues are spectacularly unspectacular and they will just continue getting less and less important from here on. So I’m looking forward to an unspectacular week. Hopefully that will get me distracted from all the GDC noise.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

2 responses to “TRAUMA – Final Push Fantasy”

  1. Kami

    Yay! So exciting :) I can’t wait to try it! ^_^

  2. Christopher Robin

    Indeed! It has been a long, long wait! I can’t wait to play the final game. I know it’ll be great. You’ve worked so hard on it! Well done in advance sir!


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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