The Hardships of Location-Based Games Redux

On the abandoned railway bridge panorama

Just to be clear about “Hardships”: Imagine it’s 4 in the morning, pitch dark, you are inside a jungle on a secluded abandoned railway bridge and searching through the bushes you step into moist, diarrheal human shit.

(But geotagging is fun!)

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

One response to “The Hardships of Location-Based Games Redux”

  1. sirleto

    Alleine das panorama bild an der brücke (siehe geotagging link) sollte es wert sein. Das sieht soo geil aus :-)

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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