Just wanted to write a small update. Work on TRAUMA is slowing down even more now that there are students at Cologne Game Lab. Not really happy with that either and I don’t know what to do about it.
I was trying to spend the day on more photoshops. It’s getting quite tedious with images containing a lot of street lamps, trees and lens flares – an incredibly time-consuming combination. Because of me trying to catch some sleep and general bad mood I ended up wasting most of the day. And it’s the only day this week I could get some work in.
I got some work done after all but it feels like I’m wasting SO much energy on this. It’s energy which I officially ran out of long time ago. Working on this game sometimes feels like this legendary Top Gear episode when they drive for 800 miles one one tank with an Audi A8. By the end of the trip Clarkson can’t believe the car is still running even though the tank is seemingly empty. “What is this running on?”.
And yeah it seems like TRAUMA didn’t get anything at IndieCade either. At least I feel not quite as bad for not being able to go there. Maybe I should just simply do the same with EIGA?
Also two publishers I was negotiating the funding of an eventual retail/console release both turned the game down in the end. I knew that the industry was afraid of experiments but I always thought all the nominations would be a good remedy. Looks like I’m in this alone after all.
Sorry, for coming off so negative today. Actually I’m really happy for the IndieCade winrars. I’m especially glad to see VVVVVV and Spirits receive the extra attention they deserve. Good job Terry and Andreas + Mattias!
Oh man, I’ve been looking around for you; I didn’t know you weren’t here!
I’m sure I’ve said this to you before, but I think Trauma’s an amazing game. Everyone cheered very loudly for it when it was presented in the game video collage at the awards
I’m glad to hear that!
Yeah, we missed each other again. But one day, one day …
Here’s hoping you get your spirits up and energy back.
<3
I hope you’ll manage to get through the mundane part of the production, and will be able to relax soon.
It’s a bummer about the publishers. I thought the recognition Trauma got at IGF would open doors for you. Maybe you’ll get better luck with some new publisher.
Well, I will keep trying. Luckily, digital distribution allows me to get the game out without a publisher.
Dude, sorry to hear that. As you seem to be too tired to be positive today, let me give it a shot:
At least you’re frustrated for your own cause and
rejection = (recognitions) ? publisher issues : self-doubt
It’s just such an uphill battle at every step of the way. Same thing with setting up Cologne Game Lab. Actually, one level in TRAUMA is about that very problem.
I’m sorry to hear that Trauma’s development is tiring you out Krystian. I’m still hugely excited about it.
Take your time with it
I’m sure it’s going to be an incredible game
B