My desk

Nothing spectacular. I wanted to answer a friend’s blogpost but realized the need for an image, so here goes my minor Ikea hack.

Back in December 2008, I needed a bigger desk and wanted to have an L-shaped setup, so I can work on the corner and have room for crap on both sides. I had just moved, so getting stuff at IKEA seemed obvious, although in hindsight a wood store certainly has a better range of workplates.

I couldn’t afford the pre-fabricated L-shaped workplate of Ikea’s Galant, so I combined these VIKA work plates. (Actually due to my room size, the rectangluar plate was subsequently sawed in half to limit the wing size.)

The “problem” was leg freedom. As I intended to work in the elbow of the L-shape, I couldn’t use the “common” pole placement, which sees a pole at each corner of a workplate (red circles). 57cm right at the front edge was definitely going to be too narrow.

I ended up installing the poles where the workplates meet, which also reduces the overall pole count. Now I have 100cm width between the poles and total leg freedom. Yay!

Actually I would have preferred a darker color, but shied away from painting, which would have required an additional pass to the protective varnish that already took me more than a weekend, as I did both sides, upper side double layered, and each layer has to dry 8+ hours and be polished.

Bottom line, I spent maybe 100 Euros on the materials and tools (IKEA stuff plus wood varnish, brush and the metal connectors). As a weekend project it was sort of fun, but the next time I’d get a professionally painted and varnished workplate.

Yu-Chung Chen

Yu-Chung Chen is a designer working primarily on video games. He studied at Köln International School of Design and has contributed to a number of published games. Currently he works as a freelance UI designer at Keen Games.

One response to “My desk”

  1. Pasco

    Didn’t the legs cost anything?


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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