Getting Ready For Global Game Jam 2011

Oh man, this is going to be one hell of a weekend. There is Global Game Jam at CGL and for some very stupid reason, the CGL Staff decided to hold an important conference during Global Game Jam. But the kicker is that my Girlfriend, who has been away for a month now, returns 3 hours before the show starts. Of course I want to organize AND participate this time. And there are going to be lots of interviews because I’m not only organizing this thing but also the poster child indie developer. And I’m already exhausted because of all the preparations. One hell of a weekend indeed.

I’ll see how that goes. I saw we have a whole fridge of Red Bull ready. Perhaps I can clone myself when I drink enough of it. I’ll keep you posted.

Meanwhile I have been checking the achievements for this year and my brain is already working. There are some I might be going for.

  • Back to School, OLD School The goal is basically to develop a game that looks like it was made on a Game Boy. I love the idea of making perhaps a de-make or at least some kind of homage. Also, going lo-fi means that creating the assets is easier. And it’s instantly funny.

  • Do and Undo The goal here is to make a game where you assemble something and destroy it afterwards. I’d love to do that. I can imagine some really cool mechanics. But sadly, I fear that because I will have so little time, I can’t really afford any experimental gameplay. Unless I get a stroke of genius. Come on brain, I’m waiting.

  • Game for a Cause I’d love to make a game with Julian Assange in it. Just because I think he would make a wonderfully goofy and memorable video game character.

Of course there are lots of other I find interesting as well. Generally I like the achievements this year a lot. They are much more diverse than last year. But generally, I just hope I get anything done. It’s so hard to tone down your ambitions. Especially when everyboy around seems so exited.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

2 responses to “Getting Ready For Global Game Jam 2011”

  1. GhostLyrics

    I’m really curious about the “More Ways than One” thingie. Might be interesting to check out the finalists.

  2. DanielH

    Wish you best of luck for the weekend, especially with that cloning-thing. Really looking forward for the games. :)


The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.


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