Backlog Be Gone

This has gone too far. I have already written about my Backlog problems. By not being able to resist the Transformers game recently, I realized that I can’t continue like this anymore.

So yesterday evening I started to use Backloggery.com to make an inventory of my backlog. One thing lead to another and I ended up also making an inventory of most of the games I own. The results are worrying. I have 213 games. I haven’t beat 117 of them.

Backlog

Behold! My epic backlog of epicness. Click here to browse it.

As you can see, I have included some of the games I have already finished, but certainly not all. I didn’t include quite a few games that can’t be really beaten (Tetris) or where I don’t really have an intention to beat them (Metropolis Street Racer). And of course, I’m pretty sure I have missed a lot of games.

I knew it was bad but this is REALLY bad. I have to do what we all need to do in some form: buy less new things and enjoy more the stuff I already have. I decided to set some rules to reduce this backlog. I will only allow myself to buy a new game if I am able to remove at least 5 games from this backlog in return.

I’m curious if this will work. I already see a few small loopholes in there, I curious if they will become a problem. Should I find myself exploiting them, I will set up more rules. In any case, I will track my progress here. Wish me strenght.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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