5 hours into the game (yeah I know. 5 hours in almost a week is not much. Am I a casual now?)
Anyway, so far I find the pacing a little odd. After a couple of short, introductory quests in and around the first big city (can’t remember the name), I commenced a moderately long quest (long for the early phase I’m still in).
Although the game warned me that I couldn’t go back for a while, I find it strange that Squarenix decided to put such a part at this point in game. During this quest I’m still in, there’s no possibility to buy new stuff, making all the License Points pretty much useless – unless you knew what upgrades you want beforehand. And asking uninformed decisions from the player is never a good idea. But even if I knew, i didn’t have enough money, plus leveling/saving was not an option so early on.
Short explanation on how the License system works. In order to upgrade, you need to 1) own the object to use and 2) have enough LPs to activate the corresponding tile on the License Board. You need to monetary buy magic spells, weapons, equipments etc in a shop (or find them in treasure boxes), then buy the “right” to use it on the License Board.
In RPGs it is essential to upgrade in a certain rhythm (today, the genre is defined not by playing out personalities of characters, but by having multiple, growing stats) and especially in the early phase when the player needs low hanging fruits, and also to better grasp the concept of License board and gambit. In the last 2 or so hours, I didn’t have any meaningful new growth.
I’m guessing that the learning phase for the License Board is over when I entered this first long quest. During this quest I got introduced to the Gambit System. Maybe the game is trying to keep the Licensing low right now so the player can concentrate on the Gambit. But the Gambit options so far are few and so there wasn’t much to accommodate to.
Fighting has been rather arbitary, mainly due to the lack of new skills. All I can do now is to physical attack the hell out of enemies. Trading hitpoints, no strategies, even with bosses. The only difference would be: I needed to manually heal and revive my group.
Maybe a couple of nice words: Top notch production value. Nice cinematography and just stunning graphics for the 7 year old PS2. But this you heard enough from your other gaming sources.