Moral Dilemmas

Here are two moral dilemmas I recently stumbled upon. They are both about what kind of content is suitable for children. Now, the German government is really touchy this subject, especially in computer games. I strongly disagree with banning media – why not simply setting a higher minimum age?! However, I think we all agree that some kind of content simply isn’t suitable for children. But what about those two:

Violence against Robots
Droid Torture
I recently watched The Clone Wars (or rather let it run in the background). It was obviously abysmal. But I was surprised about some quite violent scenes. Especially, there are some “funny” scenes where robots are pushed of a cliff and fall into their deaths just for fun. In Star Wars, robots exhibit features very similar to humans. They can speak, make decisions, have a unique identity and can feel pain (remember the droid torture scene from The Empire Strikes back). I also suspect they can be broken beyond repair – they die. Showing characters die in a children’s movie is bad enough but showing death and pain in a lighthearted and casual way is really bad taste.

Do intelligent movie robots have human rights? Should violence against them be treated just like violence against human characters? There are aliens in that movie after all and violence against them is treated seriously. Isn’t this even some kind of hidden racism? It is somewhat an absurd situation. We need to determine the moral value of a hypothetical scenario because already the display of that hypothetical scenario has implications.

By the way, in Episode 1 they kinda jumped that bullet by making the robot army remote-controlled. This way, the robots appeared more mechanical. In The Clone Wars, there is no such backdoor.

Lego Adult Content
Lego Decapitation
Lego nowadays releases toys based on successful movies. They inevitably create interesting moral dilemmas. For example, you might have noticed that there are no Nazis in their Lego Indiana Jones toyline. There are just some vanilla uniformed military bad guys. They don’t have the swastika insignia. It sounds absurd at first. If kids play with the toy they must have seen the movie and they know that the bad guys are Nazis. On the other hand, Lego might simply just avoid the PR-Nightmare of things like Neo-Nazi Lego enthusiasts re-creating Triumph des Willens with minifigs.

But there is more. The heart removal scene from Temple of Doom is supposedly missing in the Lego Indiana Jones game. Why? There are other violent scenes where minifigs loose their heads or are cut at the waist or even explode into pieces. Why would they make a stop at removing internal organs? Is it just a practical choice – minifigs have removable heads but no removable hearts?

So that’s it. Just two questions I’ve been digesting since yesterday. What do you think?

By the way, after playing the demo I’ve ordered Lego Star Wars: The Complete Saga. I have this hunger for a simple action game, I love the humor of it and I would like to try the co-op functions. Also: The Euro almost matches the Pound by now and so you get games from UK quite cheap (I got mine here)!

Some thoughts on Braid


Braid
I just finished Braid. It took just the forenoon – it is a pretty compact experience. It is good but there are some things that bother me.

One thing is that it is really hard. It is a very special KIND of hard. We’ve encountered this also when designing levels for Excit: if you push the puzzles very far, they will increasingly start depending on bizarre and arbitrary details and special cases of your game mechanics. From the perspective of the author, it might seem like you are “exploring” some kind of deeper, emergent functions of the system. It might be especially interesting for authors with an analytic mindset and background. From the perspective of the player however, it sometimes seems very frustrating and even unfair. It is disarming being beaten by somebody on his very own game, especially if he used rules the you weren’t really aware of. I believe Jonathan Blow crossed the line there a couple of times. As Yahtzee put is so very directly: “That, Jonathan, is what we call a ‘Dick Move’.” While there certainly is an audience very fond of that kind of puzzles (see Asshole Mario), many people may not enjoy the game because of this. I’m afraid it is especially the kind of people, who would otherwise appreciate the remaining values of the game (like fellow blogger Corvus for example).

Which brings me to the second problem. People have been yapping about it everywhere and it is true: The final sequence is really cool and creates an awesome plot twist. I also enjoyed the epilogue and texts in the books in-between. They were well written and included some very intriguing thoughts. However, apart from the final sequence, the rest of the game has only very little to do with the story. Adding insult to injury, the choice of visual style is questionable if you consider the story. It seems like Braid is actually two games. The first game is a very tough puzzle jump & run. The second game is an experimental, story-heavy, non-competetive, less objective-driven one. What the two games are trying to archieve is mutually exclusive and I believe it would have been better not to combine them.

I will write a more detailed post on Game Design Reviews. Regardless of the two problems (or maybe BECAUSE of them) the game is very intriguing and interesting. It is wort trying out for yourself.

Xbox 360 Impressions Update


Catan
I’ve been playing some more Catan in the last days. After a meal, it’s nice to pop in a multiplayer match. Because I ALWAYS loose, I get frustrated quickly and leave the console rather then getting stuck in front of it. Generally it is very good. It could use some interface tweaking though. Very important and useful functions are often invisible. For example, there is a screen that shows how many resources are in play. This screen is quite important as you can consult it before you start trading to check what you can expect to get from others. The screen is shown by holding one of the trigger buttons. Although I generally like quasi-modes, there is no hint telling players that this function exists at all. As a result, players will request resources that nobody has and waste everybody’s time. Also, I don’t quite get why I have to press ANOTHER trigger button just to see how many points everybody has. The whole GOAL of the game is to collect points, why would such a vital information be hidden? It’s not like this one number takes up precious space.
Also, I ran against a poorly documented rule – it seems like you can’t build more than 5 settlements but the actual message box that pops up spells something like “No more space to settle”. I might have lost 2 games until I figured it out.
Of course, I’m just whining because I didn’t manage to score even one win online. :-(


Grand Theft Auto 4
I played some more GTA4. Actually, more than I should have. It is very addictive. I think I got a good impression of the scope so far and I’m quite surprised. Compared to San Andreas, there is a lot of stuff missing. For example, San Andreas had a rudimentary car tuning system. I really like the cars in GTA4 and was looking forward to unlock that feature to mess around with them. I was surprised when I realized it was missing this time. Although it seems like a step backwards, on a second thought I think it was a good choice to leave it out. San Andreas was this bloated, convoluted behemoth. GTA4 is more focused, slimmer and polished. So you don’t have to choose the exact menu when you buy a burger and you don’t get fat and don’t have to hit the gym to get in shape. The title “GTA4″ is actually spot-on: it is a GTA3 remake, rather than a San Andreas sequel.

Also, I can’t believe I’m saying this but the story is really good – at least as good as a solid movie or TV series. The main character is very well fleshed out and lovable. There are cool plot twists and witty dialogue (not just funny but witty!). Because of the story and the refined boiled-down mechanics, I think this is the best one to start if you haven’t played the series yet (Yu-Chung: hint, hint!).

The only problem so far: Sady, this one is very true. :-/

Xbox 360 Impressions: Gears of War


Gears of War
I just wanted to add this to my recent list of first impressions of Xbox 360 Games. I had the opportunity to play the first two chapters of Gears of War now. I really can’t understand the hype it received. It is a solid but VERY dull shooter with some polish, balancing and control issues. The characters look great as long as they are old or scarred (or both) to show off the normal mapping. The smooth young female – not so great. The environments look very dirty and use maps with a very high resolution. That’s quite nice but it gets OLD. They decided to go for a total Warhammer 40,000 “inspiration” and made the characters incredibly bulky. The environments all look like fallen gothic tombs. At first sight it is a cool styling but it gets old after the second level. Unlike Call of Duty, almost everything looks like filler material. There is nothing that stands out as being memorable.
The cover system is the new thing. It is a minor gameplay tweak that spread like a virus among other games (GTA4 for example). It is nice to see some development but I have difficulties to get used to it. One big problem is that all cover-related activities are stuffed onto one button that works context-sensitive. In the heat of the battle I constantly trigger the wrong moves and end up being exposed to heavy gunfire with my face against a wall. This makes me actually afraid to use that button at all. If I pull off some cover move correctly, I fail to get any advantage or satisfaction. It all seems a bit pointless. Might change if I go to higher difficulty settings. Right now, the fighting is mostly totally trivial and simple (the difficulty setting is called “casual” and it fits) which is fine. However, from time to time, there are situations where I die OVER AND OVER AND OVER again and I have NO CLUE what I’m doing wrong.

Also, I have come across some glitches. At one point you are attacked by killer bats so you have to stay near light sources (cool idea actually). You have to push a burning car across a dark alley. In my game the car got stuck halfway in the alley for no reason. I did not recognize this a glitch because it appeared every time and so I died numerous deaths trying to get trough the alley. Restarting the whole game fixed it.

I tried multiplayer very briefly but the match I was playing seemed to boil down to jumping around each other with sniper-rifles or the chainsaw and hoping for a one-hit kill. Not exactly the kind of experience I was expecting.

So there you have it. The game is not really bad. If you want to unwind with some repetitive, mindless shooting it sure hits the spot. I will play at least trough the casual campaign as it is very short. However, it doesn’t seem to offer any hidden depth, it lacks some polish and the superficial eye-candy wears off quickly.

X-Box Game Impressions

After my recent comment on my early impressions of the X-Box 360 hardware, here are what I think about some of the games I’ve tried so far:

Continue reading “X-Box Game Impressions”

X-Box 360 – First Impressions

After the annoying retail experience here are the early impressions from my first two days of X-Box 360 ownership (ownage?):

Continue reading “X-Box 360 – First Impressions”

Autodesk sucks

After Krystian’s post on how badly Microsoft treats their potential customers, here’s a rant on how much Autodesk’s licencing policy sucks.

Not stricktly a gaming issue, I decided that it still fits into this blog because most assets you’ll see in today’s commercial games are created with their tools. Not to advertise for them, just stating how this relates to the blog.

One last disclaimer: 3ds max is a trademark, property, product and whatever is relevant for Autodesk’s lawyers. I’ll be using the term “3ds max” in this post for brevity’s sake.

I’ve been using 3ds max for years, most intensively during my time at the NEON Studios as a production character artist. When NEON Studios closed, I purchased the program to continue working in the industry as a freelancer.

There, the bullshit starts.

Continue reading “Autodesk sucks”

X-Box 360 Bundles are BAD

I was fortunate enough to grab a used HDTV for almost nothing from a relative. Having the TV and no HD source I got into the problem of choosing which HD Console to purchase. Some days ago I complained about some bad choices Nintendo made this holiday season. But those are nothing when compared to what actually Microsoft does with their X-Box 360 bundles. Each of the three companies made some mistakes in the past but Nintendo and Sony still manage to get some reasonable and thought-out products on the market. So on a basic level, I get the impression that they have some actual people in their marketing department that think things trough. Conversely, Microsoft’s marketing department seems consists of a bunch on monkeys. There is no other explanation. So let us review the evidence in form of the X-Box Bundles currently availible.

Continue reading “X-Box 360 Bundles are BAD”

Currently Playing Update

I’ve updated the Currently Playing list. I consider the games further down the list still as games “I play”. I got in them to some point and I’m planning to finish them in the near future. In fact, I display them prominently in my flat so I remember they are there.

However, one week ago my colleague Yu-Chung Chen drew my attention on Mario Kart Wii. It wasn’t hard as I really liked the DS Version (System seller for me – even got the bundle). He and his brother were playing it regularly so I gave in to the peer pressure and joined them.

It’s awesome. Really. If you have a Wii, you want that game – it’s a no-brainer. I disagree with the gametrailers.com review. Yes, it is simpler now in some way but they haven’t broken it or anything. Beating the staff’s ghosts on Time Trial or finishing the Grand Prix with at least one star rating still requires skill and diligence. There were some major online improvements which really make the game shine. The DS version already had a solid online play but the Wii version pushes it a notch higher where it just works like a well-oiled machine producing tons of fun with your friends by the minute. I just wish they had included Wii Speak. :-(

The gameplay tweaks and the steering wheel really make the game accessible for people with less game experience. I tried to bring my girlfriend to play Mario Kart for some time. It always failed for some reason even though it seem perfectly suitable for her. I was really disappointed the last time where I tried Double Dash to play cooperatively with her and even that didn’t work. With this version, it finally worked and I’m sure it is all about the steering wheel and the fact that you can set drifting on “Automatic Mode”. Keeping the kart on the track is difficult enough for her, no need to force her to remember to push the right button BEFORE she takes that nasty corner.

So I’ve been playing that every evening for a week now. A few days ago, I got my copy of Animal Crossing DS back and I played it for a couple of minutes with my after-dinner-coffee. I was away for 11 months so I have to de-weed the whole town now. Also, the girl I lend it to sold all my stuff and I had to get it back. On the bright side, she also bough a bigger house. The roof is pink now, though. But I must say, paying back virtual debt is not as fun when you have some REAL debt to pay off.

So, what are you playing right now?

Nintendo loosing their touch?

I must say that I really respect Nintendo for what they have done in the past few years. With their Blue Ocean Strategy they successfully subverted the technology rat race and got out of the dead-end the games industry was going towards. The fact that their games were considered as “childish” or “technologically inferior” by many industry hardliners and “core players” is actually a symptom of that deep going revolution.
However, their recent lineup of games for the Wii gives me some reasons to be concerned. It’s almost Christmas so every console ought te have a major no-brainer present candidate released by now. PS3 has Little Big Planet. X-Box has… i don’t know… Gears of War 2.. whatever. What does Wii have? Wii Music and Animal Crossing. Even I find both titles pretty disappointing. I’m wondering in Nintendo is loosing their touch.
To be fair, I haven’t played neither of the two. I probably won’t anyway. Wii Music has some very fancy packaging and obviously, Nintendo had some extremely high hopes that this would be a follow-up to titles like Wii Sports and Wii Fit. Well, it turns out that it didn’t work so well. The reviews are really bad. The sales don’t seem to be going well either (except maybe for Australia). But that doesn’t matter. You don’t need to be an Expert to see how lame the product is. It is a music game but the “songs” you play in it are tunes like “Twinkle, Twinkle Little Star”. When was the last thing you were listening to that on the radio? The Blue Ocean Strategy works for Nintendo by using a lowest common denominator approach to get other people into games. I think this time, they went actually TOO LOW. I wouldn’t even call it “Music”. In fact, games like Guitar Hero already hit a sweet spot there. Nintendo seems to have falsely applied the same strategy as in other genres, mistaking games like Guitar Hero or even Singstar for “Hardcore”.

The other Christmas title is Animal Crossing. Now, don’t get me wrong. I do like Animal Crossing. I have the DS Version and I think it is an extremely well done game with some astonishingly simple and effective ideas. The only problem I see here is that it is the same fucking game all over again! The FOURTH time now (N64, Game Cube, DS and now Wii). The Wii is even backwards compatible so it should play the Game Cube version just fine. There are some new features but they are nowhere near enough to justify a new release. The Wii Speak is a cool thing but I would like to see that with Mario Kart Wii instead of Animal Crossing.

So with no really interesting titles on the horizon I’m afraid Nintendo might be getting into trouble.

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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