Packing for Mars

There has not been a space geekout for quite some time. So I will make it quick and painless. I read a book some time ago.

Packing for Mars

It’s like the Hitchhiker’s Guide to the Low Earth Orbit… but for real!

The book is called “Packing for Mars” and to be honest, it doesn’t have to do much with Mars per se. The book just basically describes all the little intimate details that you need to consider when bringing humans in space. Things like how they are going to breathe, eat, drink, poop and do the other things. Not because they are easy but because they are hard. And in fact they are very hard in space. And of course the best chapters are the kinky chapters that deal with poop and sex (I’m talking about two unrelated chapters, just to make it clear). But there are also some other quite fascinating topics.

One thing that griped me was the detailed analysis of what exactly happened to the astronauts in during the Columbia disaster. It turns out that the husband of one of the astronauts from the Columbia crew works on a team at NASA trying to develop technology to make accidents like that survivable. We are talking about exiting a vehicle during atmospheric re-entry. But then the physics so far up in the atmosphere are so different that the challenges become quite surreal. It turns out one of the major problems is not actually heat or pressure but the shockwaves of debris. At such high supersonic velocities, each object leaves behind a tail-like shockwave being able to cut an astronaut into pieces. A horrifying but quite intriguing realization.

There are more of such fascinating details and facts in the book. If you like space and ever wondered what it is like to really go up there, I suggest you give it a try. It is written in a light tone, aiming at a wide audience. I basically swallowed it in just a day or two.

The author Mary Roach (mmh, reminds me of StarCraft 2) wrote similar books on other cool topics. She wrote a book on the scientific exploration of sex
and death as well as the scientific attempts to search for the soul. All of them sound fascinating and I already put them on my Kindle. If you are still on the edge, there is an excellent podcast with her that gives you a bit of an idea what the books are about.

Explicit Content for General Audiences

I recently got the album of The Lonely Island. Actually that in itself was yet another of those examples where I paid for something AFTER I was enjoying it for free on the web. I was pretty fond of some of the material of The Lonely Island on YouTube. I noticed that I visited their channel quite often that at some point I decided to just get their stuff. And of course, I got the PHYSICAL version because I already kinda had it digital.

The album is cool. A few songs are missing (“Cool Guys Don’t Look at Explosions”) but some others I haven’t heard yet. But that’s not the point of this post. Here is what I found on the cover:

Increibad

Mommy, what is a “Motherfucker”?

So the album cover has a “Parental Advisory: Explicit Content” logo on the right. I guess that makes sense if you consider the excessive foul language in some of the lyrics. After all, a lot of the songs are a parody of aggressive ganger hip-hop. But what’s that sticker on the left you ask? Well, it’s from the German FSK, the German motion picture rating system organization . They gave it the equivalent for “G-General Audiences”.

There are two explanations for the extreme discrepancy. You could always say that it is a difference in cultural values. America seem to be much more restrictive to foul language and sex while in Europe, violence is considered much more offensive. The other explanation would be that the lyrics are in English and therefore not considered offensive in Germany. That would be just one of those ridiculous grey areas associated with foul language. This actually reminds me of a recent episode of the Experience Points Podcast.

No matter what the explanation is, the discrepancy is a great example of how superficial and fragile some of our ideas of morality and political currentness are. The globalisation of culture and exposes the paradoxes of those values and puts then to the test. Even if they do not break and there is a good explanation, simply the existence of alternatives undermines the validity of those values.

That’s a good thing. What I would like to see is loosening up restrictions on media so they are compatible with perspectives of multiple cultures. But we must be cautious. The same argument could be used to establish a single, globally valid rating system by overriding diversity in favor of the values of a single culture.

And that’s the weirdest thing that came out if all this: I never thought I would find myself arguing against the inclusion of Germany in PEGI.

TRAUMA – Tightening up the graphics

Next to all that StarCraft II playing I am actually doing progress in TRAUMA. Just yesterday I finally finished all major touch-ups on the 3rd level. It turns out that I completely underestimated this part. The extent and complexity of the required retouching really made this part explode time investment wise. I’m not entirely happy with the result either. I’m sure I have accidentally created a lot of spacial continuity errors (”What? This shrub wasn’t there before”) but for the sake of my sanity I’m going to call this part finished.

TRAUMA Level 3 Touchups

Top: Original photo. Center: Over-ambitious retouch jub. Bottom: Re-adjusted retouch. Had to put the street sign back in order to keep the consistency with other images.

And so I am moving on to level 2 and level 1. Luckily, those should be much easier. The amount of images that need to be corrected is much lower. To give you an idea. I had to correct 41 images in level 3 (holy crap, I didn’t even realize this myself). It’s around 7 in level 2 and 17 in level 1. Also the thing that made the images in the 3rd level so difficult was the fact that there were so many trees and shrubs in it. Level 1 and 2 hardly have any. Might even finish them off next weekend. But of course, here I am again, underestimating the work that lies ahead…

Silver League

I still enjoy a round of StarCraft 2 every now and then. The max. 30 minute matches are great for small breaks… which then often turn into excessive breaks. Especially since it seems like I’m finally getting better at the game. I was just recently promoted to Silver League. That’s one notch about Bronze League, the rock bottom I initially qualified in. About Time!

Silver League

GG

But there is one thing that bothers me. The way the league and matchmaking system works seems very obscure. From what I understand there are at least 6 different stats that express your rank.

  1. The league you are in (Bronze, Silver, Gold, Platinum, Diamond).
  2. The position you are in the division of your league. You are always compared to players from your division, which are random 100 players from the same league.
  3. The number of points you have, which also determines your position the division.
  4. The win / loss ratio, which the system apparently always tries to keep at 50%.
  5. Seemingly, a mythical, invisible ELO system very much like in the old StarCraft.
  6. The “favored” / “slightly favored” / “even” – indicator at the beginning of each match. God only knows how that works.

The frustrating part is that the different indicators show conflicting results and many relationships aren’t properly explained. So for example, as a bronze league player I’m constantly being paired by players from platinum or even diamond leagues. Actually, there were very few games I ever played against bronze league players. Doesn’t really feel like a “league”. Just yesterday I was paired with a player, who played 1000 games online. It said “Players Even” even though the other guy was clearly way above me in skill, points and in the league he was in.

Finally, the promotion to silver league was a complete surprise to me. The game doesn’t really explain when and why promotions happen. The official statement is that the player’s skill is monitored in regular intervals. It doesn’t even have anything to do with the rank in your division. This is a bit confusing since it makes the division rank a bit meaningless. Also, there seems to be no clear way to work towards being promoted. You just play one game after another and hope for the best.

The multi-player part of StarCraft 2 looks wonderfully polished and structured. So blind spots like these stick out even more.

Monster Hunter Podcast Episode 11

monster hunter podcast

On this episode of the Monster Hunter Podcast: Wiimote Mails. I return to Monster Hunter Tri. We are getting prepared for Monster Hunter 3rd and answer a lot of listener E-Mails about Wiimote controls.

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.

The Tumblr Blog here.

Enjoy!

Discussing Games and the Digital Age

You might remember a recent post I made called “Games and the Digital Age”. It turns out that it was picked up by Brian Creeden on Google Buzz. A fascinating discussion ensued!

One of the interesting tangents was the topic of the rather moderate improvements Blizzard did to the interface of StarCraft 2. Here is an interesting point made by Charles Pratt.

To me it’s like suggesting that Baseball would be better if we allowed aluminum bats in the major leagues because there would be more homeruns. While I think that it would be interesting to see in what way a different UI would change the way the game is played, games are not engineering problems and I think that it’s perfectly appropriate for the game as its played now.

Of course I disagree. Check out the discussion here. Feel free to participate!

Day9 Daily Episode 100

Not much going on at the moment so I thought I would post this little gem. I have been watching Day9 for some time now. There is one specific episode that I strongly recommend watching. It’s episode 100. It’s an episode where Day9 didn’t review any matches. Instead, he decided to talk in general about how he grew up playing StarCraft and the lessons he picked up along the way.

It’s a fascinating and gut-wrenchingly honest story. I love especially the beginning where he recounts the first StarCraft games he played as a kid. He tried every trick in the book just to get more wins on his account. He rushed, disconnected, created multiple accounts. I think everybody, who grew up with such games has similar stories to tell.

But Day9 goes even further than that. He is not afraid of exposing his neediness and sharing very intimate emotions with a quite large audience. He doesn’t manage to pull everything together into a coherent argument even though he tries. But that makes the whole thing even more powerful. It’s life. It doesn’t have a point. You just put you blood and tears into a very stupid thing and just cling to every glimmer of joy that may or may not pop out.

I also like how this kind of story is something that you can only hear on the Internet. It’s so niche and rough around the edges. It’s presented in such a simple, direct way. Just the talking head. Technically, it’s bad TV and sub-par storytelling. But it’s as real as it gets. Which is why it hit me right in the stomach.

I respect Day9 as an excellent player and an excellent commenter. But doing such a video takes so much more. Thank you, Day9.

Culture on Drugs

And now to something completely different. Recreational drugs. Recreational drugs are weird. Specifically, the way we as a society deal with drugs is inconsistent. Also, there might be an interesting change going on in the kinds of drugs which are generally preferred.

A huge amount of substances is not only forbidden by law, it’s also socially stigmatized. Concepts like addiction, crime and different illnesses are a well established part of how people think about drugs. The irony is that other drugs like caffeine, nicotine and especially alcohol have technically the same effects, yet they are socially completely acceptable. I even got into situation where grown people mocked me for refusing to drink alcohol. One of them was a teacher, the other one was a priest. Go figure.

Alcohol has such deep roots in all cultures, we have become almost blind it’s effects. On the recent BBC documentary about the top 20 list of the most dangerous drugs, alcohol scored place 5 – above LSD, Ecstasy, Canabis, Steroids and Speed.

But this might be changing. I have noticed that the generation of my parents consumes alcohol casually and on a regular basis. Especially shows like Mad Men make it blatantly obvious that just 50 years ago, even hard alcoholic beverages were consumed much more casually.

It’s different today. The most widely used legal drug of the geek generation is caffeine. And caffeine in it’s original form – black coffee – is not cutting it anymore. We now have a much richer coffee culture with hundreds of variations – espressos, cappuccinos, lattes, frappuccinos and whatnot. Going beyond that, we have a wide selection on energy drinks – cocktails of caffeine and other stimulants mixed with a high dose of sugar for those long nights. And if that isn’t enough, you can still just go balls out and order pure caffeine and create your own recipes. Caffeine Jello Shots anyone?

Evolution of Drugs

Wait! Does that mean that people will be binge drinking frappuchinos and red bulls in the future?

Why is there a shift from alcohol to caffeine? Well, there are different ways to categorize the effect of drugs. One interesting dichotomy is between Depressants and Stimulants. Most people may be familiar with the slang synonyms – “Downers” and “Uppers”. Generally, depressants inhibit brain activity and have a calming, relaxing effect. Stimulants increase brain activity, increasing awareness and the ability to concentrate. And here is the thing. Alcohol is a Depressant. Caffeine and Nicotine are Stimulants. That’s why Coffee and Cigarettes work so well together.

Depressants were a good choice in the industrial and pre-industrual ages. These were the times of hard manual labor. The people needed a way to relax in the evenings after a day of hard work. The go-to place was the pub – a place specifically designed to consume alcohol in the evenings. But now, we are moving into the information age where work is usually of mental nature. The modern worker doesn’t need depressants, they need stimulants to overcome the fatigue caused by their work. The Stimulant counterpart of the pub is the coffee house. Coffee houses are already said to be associated with the increase of literacy and spread of literature in the 18th century. It only makes sense that they are nowadays places where you can slip in bits of work. You can check your E-Mails, write that blog post while enjoying your double latte.

That doesn’t mean that alcohol will disappear immediately. It’s a gradual shift and the changes are subtle. I have noticed that while my father preferred a beer in the evenings. I enjoy a nice cool energy drink to squeeze that few extra hours out of my day.

Where Do I Import

Quick question to you, my lovely readers. Being the host of a Podcast dedicated to Monster Hunter, I have a good reason to import the new Monster Hunter Portable 3rd, which due to be released soon in Japan. It seems that the game will be released with a special edition Sony PSP which I am vaguely interested in because of it’s seemingly improved analogue nob.

Monster Hunter 3rd PSP

All I want for christmas is a Monster Hunter 3rd PSP… alright, Sony, where is my check?

But this creates the problem: how do I import this? For some time I liked using PlayAsia.com to import my Japanese games. This worked well until recently. Now it seems like a lot of items tend not to be available for shipment to Germany, including Monster Hunter Portable 3rd. This is only limited to some specific items. PlayAsia does ship to Germany in general. I chalk it up to the Internet being broken.

So what now? Of course I can always use eBay. Fair enough, there are enough deals in there already. But I would still prefer a real online shop. I would want to order the game AND the console from the same source in order to save on shipment.

So I have a question to my readers, especially those living in Europe: do you know a good online store to import Asian games from?

TRAUMA doesn’t win at EIGA

I have mentioned some time ago that TRAUMA has been nominated for this year’s European Innovative Games Award. As expected, it didn’t win. The prize in my category was taken by Gabarello – a game made for helping traumatized children to heal and learn to walk. Talking about impossible competition.

And that’s the thing. Generally, I don’t mind losing too much. I didn’t win at IGF or IndieCade either. Sure, the 10.000€ would have helped A LOT but on the other hand, I made it that far without external funding anyway. But in this case I’m a bit confused. TRAUMA was put into a category called “Innovative Application Methods and Environments”. Malte Behrmann presented the category at the show and explained that it was about Applied Games or Serious Games. TRAUMA doesn’t seem like a fit for this category.

Speaking of which, the entire show was a bit confusing. They put up a huge spectacle with opulent catering, a TV moderator as host and a live band as break filler. Although enjoyable, it didn’t really evoke an innovative spirit. Somehow they nominated products like Xbox Kinnect and Demon’s Souls. How are those European products? Also, there seemed to be two winners in one category. Maybe it has something to do with the fact that the winners were also sponsors. But hey, I’m not a big business person anyway. Who am I to judge?

On a positive note, Tale of Tales got an award for The Path. If fact I had an very enjoyable and pleasant evening with them, Yacine Salmi from Piece of Pie Stuidos, Yu-Chung Chen (of course) and a few others. In the mids of this rather cold, industry-focused show, they were an island of heartwarming Indie mentality for me. I was surprised hearing that this was only the second award for The Path. I’m glad they were finally able to profit from this. They certainly deserved the recognition in my book. And I’m sure that Piece of Pie will also get their chance in the future.

Tale of Tales at EIGA

Tale of Tales at EIGA

It may seem like I’m poo pooing yet another award show. Maybe I am. Maybe I wouldn’t write such things if I had won. To be fair, this is just nit-picking. They made a lot of things right. They booked for each finalist a hotel room, the prize money is a descent amount and the organization was really solid. All in all it’s simply a cool opportunity that should be used by more European Indies. I don’t regret participating at all. Yet again, I found the fact that I was able to meet up with some fellow indie game designers the most important part. Maybe we should start thinking about a European Indie Meetup?

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

Twitter

follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Daniel on Twitter