It has been awfully silent about TRAUMA for some time here. But that doesn’t mean I haven’t been doing anything. On the contrary. I’m preparing the steps necessary to actually publish the game. Which also means dealing with the selling side of things.
Bank Account
I have actually opened a new bank account only for my games stuff. I want to keep this apart from my finances. Because banks are assholes, this is more complicated and expensive than necessary. I already have two bank accounts at two different banks (bbbank.de and ing-diba.de). BBBank offers a second account only for an extra monthly fee. DiBa actually doesn’t allow you to have more than one account. I found only after sending in all the necessary forms and documents. Both strategies are plain stupid. Because what it actually encourages me to do is to go to one of their competitors ( postbank.de) and to apply for a free account there. So after filling in the forms for the second time, I finally received most of my account information yesterday. Which brings me to…
Setting Up Payment Options
Obviously, I want to offer as many different payment options as possible. I don’t want to lose customers simply because they can’t pay me. I set up a separate PayPal account for TRAUMA which enables payments via PayPal or credit card. I was able to do this just today actually, because it needed to be associated with a bank account. I was researching alternative systems like Amazon Payments and Google Checkout. Amazon Payments seems to be only for US residents. As for Google Checkout, I was able to create an account. However, when trying to upgrade to “Merchant”, which is needed to accept payments, I was able to only select US and GB as countries. This is actually quite odd because the entire form was already in German. I think the system is not enabled for Germany yet. It seems like I’m stuck with PayPal.
Payment Processing Solutions
I researched some of the other Indies to check out how they deal with payments. I found that most of them either use FastSpring or E-Junkie. I checked out both and decided to use neither. Fastspring seems to have a very comfortable backend. However, the actual process of purchasing is needlessly complicated for the customers – they need to log in and everything. E-Junkie was the preferred platform. It’s light-weight and fairly transparent on the side of users. I just didn’t think I had good control about the download links they generate for the delivery. And in the end, I wasn’t even sure what I was paying them for at all. PayPal would carry most of the process anyway. Also, the side is quite ugly.
I accidentally got in contact with Jeroen Stoat form StoatGames (Dinner Date). He gave me some excellent feedback on the beta. He also described how he set up his system. It’s a very simple, custom solution built on top of PayPal. I especially like how it avoids having any kind of passwords by sending all vital data via E-Mail. I think I will simply code something similar myself. I asked about the observations he made when actually using the system and I will make some small tweaks. I think many people don’t realize that making a PayPal integration is actually deceptively simple as long as you don’t want anything fancy like shopping carts. I found this tutorial useful to get started.
Setting Up the Domain
So I actually have a new domain now. It’s http://www.traumagame.com/. I have set up some alternatives but they don’t works so well right now. From the experience I gained during the beta, I want to have some precise control about the domain the game is hosted on. Small issues can easily mess with the savegames. To this end, I have been experimenting with .htaacess and encountered some issues. If you are familiar with this Apache thing, I could use some help.
Pricing
I’m still struggling with the pricing for the game. I can’t make a proper business calculation because I have no experience with sales numbers yet. I need to rely on opinions. But Everybody seems to say something different. It also heavily depends on the type of game. A game similar to TRAUMA is perhaps Windosill. It costs 3$. Samorost 2 may be also comparable. That one is 5$. It’s funny but I remember a time where people were discussing how going below 20$ was destructive for the Indie community. On the other hand, many simple Indie games still cost easly 10$ or even more on Steam. The recently released Gemini Rue is 15$ for example. The flip-side are all those observations from the App store, where it seems like the cheaper you go, the more revenue you make. But that hardly applies to the world outside the App Store, does it? I have some ideas, but I wanted to ask you, dear readers. What would you think is an appropriate price for a game like TRAUMA?