TRAUMA – Monetize This $hit!

It has been awfully silent about TRAUMA for some time here. But that doesn’t mean I haven’t been doing anything. On the contrary. I’m preparing the steps necessary to actually publish the game. Which also means dealing with the selling side of things.

Bank Account

I have actually opened a new bank account only for my games stuff. I want to keep this apart from my finances. Because banks are assholes, this is more complicated and expensive than necessary. I already have two bank accounts at two different banks (bbbank.de and ing-diba.de). BBBank offers a second account only for an extra monthly fee. DiBa actually doesn’t allow you to have more than one account. I found only after sending in all the necessary forms and documents. Both strategies are plain stupid. Because what it actually encourages me to do is to go to one of their competitors ( postbank.de) and to apply for a free account there. So after filling in the forms for the second time, I finally received most of my account information yesterday. Which brings me to…

Setting Up Payment Options

Obviously, I want to offer as many different payment options as possible. I don’t want to lose customers simply because they can’t pay me. I set up a separate PayPal account for TRAUMA which enables payments via PayPal or credit card. I was able to do this just today actually, because it needed to be associated with a bank account. I was researching alternative systems like Amazon Payments and Google Checkout. Amazon Payments seems to be only for US residents. As for Google Checkout, I was able to create an account. However, when trying to upgrade to “Merchant”, which is needed to accept payments, I was able to only select US and GB as countries. This is actually quite odd because the entire form was already in German. I think the system is not enabled for Germany yet. It seems like I’m stuck with PayPal.

Payment Processing Solutions

I researched some of the other Indies to check out how they deal with payments. I found that most of them either use FastSpring or E-Junkie. I checked out both and decided to use neither. Fastspring seems to have a very comfortable backend. However, the actual process of purchasing is needlessly complicated for the customers – they need to log in and everything. E-Junkie was the preferred platform. It’s light-weight and fairly transparent on the side of users. I just didn’t think I had good control about the download links they generate for the delivery. And in the end, I wasn’t even sure what I was paying them for at all. PayPal would carry most of the process anyway. Also, the side is quite ugly.

I accidentally got in contact with Jeroen Stoat form StoatGames (Dinner Date). He gave me some excellent feedback on the beta. He also described how he set up his system. It’s a very simple, custom solution built on top of PayPal. I especially like how it avoids having any kind of passwords by sending all vital data via E-Mail. I think I will simply code something similar myself. I asked about the observations he made when actually using the system and I will make some small tweaks. I think many people don’t realize that making a PayPal integration is actually deceptively simple as long as you don’t want anything fancy like shopping carts. I found this tutorial useful to get started.

Setting Up the Domain

So I actually have a new domain now. It’s http://www.traumagame.com/. I have set up some alternatives but they don’t works so well right now. From the experience I gained during the beta, I want to have some precise control about the domain the game is hosted on. Small issues can easily mess with the savegames. To this end, I have been experimenting with .htaacess and encountered some issues. If you are familiar with this Apache thing, I could use some help.

Pricing

I’m still struggling with the pricing for the game. I can’t make a proper business calculation because I have no experience with sales numbers yet. I need to rely on opinions. But Everybody seems to say something different. It also heavily depends on the type of game. A game similar to TRAUMA is perhaps Windosill. It costs 3$. Samorost 2 may be also comparable. That one is 5$. It’s funny but I remember a time where people were discussing how going below 20$ was destructive for the Indie community. On the other hand, many simple Indie games still cost easly 10$ or even more on Steam. The recently released Gemini Rue is 15$ for example. The flip-side are all those observations from the App store, where it seems like the cheaper you go, the more revenue you make. But that hardly applies to the world outside the App Store, does it? I have some ideas, but I wanted to ask you, dear readers. What would you think is an appropriate price for a game like TRAUMA?

Gamification 2.0

So now that everybody agrees that Gamification is the future of everything, I think it’s time to take it to the next level. I think the only reason for the initial hesitation from the community stemmed from the fact that the present discussion just doesn’t go deep enough into actual game mechanics. So here is the result from me loafing around and daydreaming a recent research project I conducted to explore the next step of Gamification.

  1. So I’m sitting my car stuck in a traffic jam and I think “Damn, this is not Epic Win at all. Reality is so broken”. And I know exactly what the problem is. Games have taught me how to solve this. The thing is that everybody is punished for driving fast. This is all backwards. Reality needs to be more like Burnout. We should get, like, rewarded for driving like a madman. We also shouldn’t pay for accidents, we should actually get money for this. So everybody could afford sweet sports cars and get where they want to be really, really fast. It would be awesome!

  2. So I’m arguing with my girlfriend and I think “Damn, this is not Epic Win at all. Reality is so broken”. And I know exactly what the problem is. Games have taught me how to solve this. The thing is that women need to behave like the chicks in games. They need to wear really revealing clothes and otherwise just shut up. They also should all have epic boobs. CT scans of brains have clearly shown that epic boobs are, like, totally related to epic win. Nuff said. It would be awesome!

  3. So I remember back then when the cat I grew up with died because he got a tumor in his tongue. He had an OP but the tongue got infected afterwards because he tried to lick himself. It fouled off and he suffered a great deal for a day before we decided to put him to sleep. I thought “Damn, this is not Epic Win at all. Reality is so broken”. That was really sad actually. Um… In games… that never happens… Shit, I’m still getting tears in my eyes talking about this. Um… yeah.

  4. So I’m reading this book by Jane McGonigal I think “Damn, this is not Epic Win at all. Reality is so broken”. And I know exactly what the problem is. Books are too long and too boring and you must think and concentrate and everything. But games have taught me how to solve this. Books need to be more God of War. With quick-time events. You just get really angry, play a couple of rounds of Simon Says and BAM – you put the book in your bookshelf and get the achievement for bragging with your friends without actually reading it. So I created a prototype and it actually totally works.

That’s how far I’ve got with it. I know, like, that is is all complicated with words and everything. Sometimes pictures say more than thousand words. So I have prepared a picture that illustrates the real idea behind Gamification 2.0.

Gamification 2.0

I think we are on to something here. We can make it work.

Beyond Beyond Good & Evil

So I finally finished Beyond Good & Evil HD. Finally. It was good, I think.

See, I’m not that sure anymore. Beyond Good & Evil is one of those games that has an incredibly vocal fan-base. For some reasons, they often turned out to be the kind of people I value the opinion of. I heard the game had some innovative characters, deep storytelling and a rich world. Perhaps my expectations were to high.

It’s certainly nice to have a female protagonist for a change. I often heard praises how the team designing it avoided a lot of clichés. On the other hand, I found Jade quite bland. So bland that she feels out of place in the world the game portrays. It’s a exaggerated, cartoony world inhabited by weird human/animal hybrids. Even the other human characters have stylized proportions and physiognomy. Among this freak-show, Jade sets itself oddly apart by being more realistic and just… normal. Playing the game, I was often reminded of 80ies shows where a human protagonist is transported into a fantasy world inhabited by crazy characters.

But her blandness is not only superficial. There is actually not much depth there either. What are Jade’s weaknesses? What are her guilty pleasures? Describe her character without mentioning her occupation or her role in the story? Sadly, Jade is barely a notch above an anonymous silent protagonist. A flat goody two-shoes driven only by the desire to save the children. Oh god. Won’t anybody please think of the children.. Yes, she may avoid a lot female clichés. But that’s only because she also avoids any meaningful statements as well.

Which brings me to the story. With a game called “Beyond Good & Evil”, I was expecting something that transcends the tired notion of… well… good vs. evil. This is not what the story of this game is about. It’s the same noble rebellion vs. evil empire we’ve seen a million times now. There is no point in the story where it’s not clear who the bad guys are. Hint: they wear dark, intimidating armor and speak with a low, menacing voice. Funny enough, the game hardly ever gives good reasons to dislike them. The story is runs almost solely on established clichés and self-explanatory character design.

A good example of the many shortcomings of the storytelling is the part where (spoiler) the lightning house is destroyed by the evil dudes. The children living there have being kidnapped (how does Jade know? She just does). In an effort to summon some character depth, Jade has an emotional breakdown because she wasn’t able to protect the children (the children! THE CHILDREN!). What was meant to be a major point in her character arc left me completely cold. Jade is never shown interacting with the children. She spends a vast majority of her time away from the lighting house having awesome adventures. It makes no sense for her to be sad that she failed at protecting the children because she never did anything to keep them safe in the place. There was nothing to do with the children anyway. They just roamed mindlessly the lighthouse level, giving completely forgettable and irrelevant one-lines when approached. I probably cared the most dog. He gave you a heart container when you chased him around the house. But ironically, the dog is the only one that is not being kidnapped!

And finally, the world is not very rich either. It is tiny. Claustrophobic almost. I finished the game in 10 hours and I took my sweet time to collect every pearl and take a picture of every animal. There are 4 dungeons and the last one is basically a boss fight dressed in a lot of cut-scenes and some meager puzzle leftovers. This isn’t necessarily bad. I like how brief the game is, actually. But putting this amount of content in an open-world structure is spreads it unconvincingly thin. I could literally see the game developers struggling to come up with enough content to make the world barely stand. Every time I upgraded my hovercraft I felt disappointed how little difference it made. Yes, I can fly now. But there is nowhere to go.

But maybe it’s just my expectations. The game is certainly solid. It has perhaps the one of the most polished collectibles systems I’ve ever seen (review coming up). The photography mechanic was a refreshing break from the usual fighting and they found a surprising amount of uses for it. And even if the content is thinly spread, the stuff that is there is always polished and never recycled (*cough*Bioware?*cough*). The story is nothing special but it has some good parts too. While the plot twist with the kids fell flat, the one with Pey’j worked perfectly. Jade may not have exceptional depth, but neither do her male counter-parts like Mario, Jak or Ratchet.

I think there are cases where too much critical approval may perpetuate a myth the actual work can never live up to. Beyond Good & Evil is hardly a unique, enlightening, genre-defying masterpiece of interactive storytelling. But it is a cute, short, above-average action-adventure.

Pioneer One

I just realized that I haven’t posted about Pioneer One. How come?

Pioneer One is an independent Canadian “TV series”. TV series is in parathesis because although the series resembles TV series like 24 or X-Files, it wasn’t actually made for TV. It is broadcasted for free on the Internet. It is also completely self-funded. The budget for each episode is mind-blowingly low. The little money they get by comes from donations and merchandise.

The premise is actually what caught my interest in the first place. An unknown space capsule crashes somewhere over Canada. It turns out to be Russian. They find a Cosmonaut inside. Trying to determine the origin of the capsule, the team of investigators discover evidence that it may have actually come from Mars. It’s an intriguing idea. A very low-key, realistic Sci-Fi that focuses more on political intrigue and scientific speculation rather than on flashy effects and outrageous fantasy scenarios.

To be fair, this is clearly low-budget and independent. It shows. The visual quality, the sets, the writing and the acting lack the polish and smoothness of mainstream productions. It may take a little to get used to it. But once you do, you discover a wonderfully ambitious project that hits a lot of it’s goals. A project able to deliver something that traditional TV thinking couldn’t. And finally perhaps a glimpse into the future where TV shows could survive without TV.

I’m mentioning all this because episode 3 came out recently. The show doesn’t have quite as much episodes as a regular TV show and they are released quite far apart from each other. I was enjoying the first two episodes a lot. This last one was a bit of a letdown. They introduced a new female character, which was a very good idea. Unfortunately, her integration into the plot was a bit bumpy. They tried to portray an emotional bond between two characters which I thought just didn’t work out so well. Sadly, the entire episode kinda centered on this. The scientific mystery was good but somewhat pale in comparison to the revelations of episode 2. Also, the first two episodes had some constraints in time and space. There were some dramatic 24esque deadlines and quarantines. It helped a lot to put everything under pressure and add some purpose and focus to the plot. They loosened it up in episode 3 and I don’t think that worked out in they favor.

But every show will always have it’s weaker episodes. I’m still looking forward to the following episodes and I hope to see some more projects like this.

Limitless – 90% Bullshit, 10% Fun

I saw the movie Limitless recently. If you haven’t, don’t sweat it. The Trailer pretty much gives it all away.

So the dude from A-Team plays a bad writer until he gets his hands on a secret drug that boosts his brain. From there on, he becomes a successful investment banker. All seems to be going swell until reality catches up with him and things start falling apart. But of course, through ingenuity our hero prevails and gets the girl in the end.

On a basic level, the premise of this movie is insulting. I just don’t know which part is more insulting. The idea that success in finance in the result of intelligence or that smart people are drawn to working in finance. Either way, I’m left to wonder what kind of writer writes a script where he defines his own job as something only dumb losers are interested in.

But there is even more. The premise is even build on some really annoying, common fallacies. Not many people are aware that the 10% myth is plain wrong. Let me spell it out. WE USE 100% OF OUR BRAIN. There is no hidden potential. You don’t even need to be a Neurologist to see that it’s bullshit: it doesn’t even make any sense evolution-wise.

And that’s not the only one. The protagonist suddenly becomes Superman and is able to perform things completely unrelated to intelligence. For example, he instantly learns martial arts just by remembering Kung-Fu movies. Or he learns playing the piano. Or he is able to drive a car very fast. Again, that’s bullshit. Everybody, who did a dancing course once knows exactly what the problem is. Knowing and remembering a certain dance move is something completely different from being able to execute it. Dancing is something you do with your body. You need to physically learn the move by repetition. Or let me put it a different way: you can read all the books you want about how to ride a bike. It won’t stop you from falling over the first time you actually try it. Martial Arts, piano and racing are the same way.

And that’s not even all of it. The protagonist is not only smart but incredibly charming and popular. Back in the real life, going to an actual University you quickly learn that brains and charisma are actually quite unrelated.

To be fair, there are no claims in the movie on how the drug is supposed to work. For all we know it may re-wire brains to excel at each of those things. And yes, if you accept all that bullshit, the movie is actually enjoyable. It has some solid cinematography and some watchable acting. I’d say good rental.

And then there is a weird aftertaste. After all, even though the premise is dumb and insulting, I’m having a hard time to dismiss it’s allure. I’m reminded of the Culture on Drugs post. The drug in the move is the perfect Caffeine. It a magic pill to keep us awake, motivated, focused, organized, inspired. It’s all those things we crave in a society where most people are doing some sort of a desk job. At the same time, it perpetuates the belief that if we just managed to get all those this, we would be instantly rich and beloved. It paints a picture that perfectly caters to this time’s work culture. It’s attractiveness is difficult to deny.

Monster Hunter Podcast Episode 32

On this episode of the Monster Hunter Podcast: Stroking Little Jho. We return to Monster Hunter Tri to join up with friend of the show and seasoned fighter naHxelA.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.

Enjoy!

Princess Nuriko – No Love

Seems like I’m the only one who adores Princess Nuriko.

Nuriko is my little Nurikabe puzzle game, which I released in November 2010 for Android mobile phones. Updated it a few times this year and today added 20 more levels (total of 62 now).

I did not expect huge sales nor huge demo downloads from Android, as I did not invest in any marketing. But the real result is truly shocking: 30 sales in 4 1/2 months.

Checking the available statistics on other half-successful games with similarities, it would be great to have 300 sales a month. And I expected to not start with more than 10% of that. But with less than 7 sales a month, I’ve not even reached 3% … and there is no growth :-(

Please take a look at the following video showing a bit of gameplay and feel free to leave a hug or anything else helpful in the comments :-)

I’m playing 4 out of 62 levels.

Basically, when I release a new version, its posted under “newest games” in Android Market. Of course this is “shortly” gone, because of the many updates to many games. But due to the fact of the huge user base, I can really see it as spikes in demo downloads, but not as spike in sales.

Actual sales seem to happen only by people who search for the type of puzzle (or any other keyword that is in my App description).

The conclusion I draw is: the game is too special. Normal people (which are interested to download the demo) are probably shocked by the genre or any details in regard to the puzzle gameplay I’m unaware of (i.e. probably the demo levels are already way to hard) ?

So only people interested enough to search for keywords from that genre are actually potential buyers.

Get the game here!
Get the free demo here!

Batlle L.A. is Horrible

I am disappoint. I recently watched that Battle L.A. movie everybody was getting hyped about (me included). It was not a good movie. Not at all.

It’s pretty much the “Wolverines!” mission from Call of Duty: Modern Warfare 2 where terrorists are invading American suburbia, but repeated for two hours and the terrorists kinda look very goofy.

The main focus of the movie is really the military. It’s a very dumb, uncritical celebration of how totally awesome and sweet U.S. Marines are. How they keep fighting even against all odds and how they are ready to sacrifice themselves for freedom and apple pie.

To give you an idea of how disappointing this movie is, imagine the following scene. We are maybe a 3rd into the story. The aliens are attacking. We haven’t had the opportunity to have a good look at them yet. Suddenly, the hero stumbles across a wounded alien soldier. Together with a veterinary, they begin to see what it’s made of. We think “Alright! Finally some juicy, horrifying insight about the alien nature of the aliens!”. But no – they strip layers and layers of fabric from the alien and find some transparent goo. And that’s pretty much it. The hero then stabs the alien in a couple of places and draws the only piece of information the movie will ever care about the aliens: you have to shoot them in the heart to kill them. Hoorah!

This is not a movie about an alien invasion. The aliens are only here as an accident. They are irrelevant. They are targets. They even look humanoid and use very human weaponry. You could totally replace the aliens with Russians or Koreans or Terrorists and you wouldn’t need to change anything, ANYTHING about the movie. Probably not even the dialogue, because there are almost none. This is a movie about Marines being heroic and blowing up shit to save innocent people.

The very little we learn about the backstory is stupid too. Occasionally, there are excerpts from news reports explaining how the aliens are probably here to steal our water. While it’s true that Earth’s unique quality is the fact that it has liquid water on it’s surface, it’s certainly not the best place to get water in the Solar System. The outer Solar System has entire Moons made up of water ice. Saturn’s rings are made of water ice. It would be much easier to simply go there, grab the ice and melt it. You wouldn’t need to haul the water from the deep gravity well of Earth and you wouldn’t need to kill any indigenous population. Speaking of which, why DO they need to kill the indigenous population anyway? If they want water, what the hell are they doing jumping around the L.A. Suburbs?

But the movie is not the worst thing coming out under the Battle L.A. umbrella, oh no. The worst thing is probably the XBLA video game. Oh boy.

You know you are in for a stinker when a game based on a gritty, realistic movie like this uses cel-shaded stills retraced from movie stills to tell the story. The game-play outclasses the movie in dullness, repetitiveness and lack of inspiration.

Or let me put it this way: i’d rather watch Independence Day and play the Independence Day game than watch Battle L.A. and play the Battle L.A. game. Oh yes, they are THAT bad.

Backlog Update 2

You might remember my exorbitant games backlog and the rules I set myself to reduce it. Time for another recap.

The last time, I set out to play 5 games. I actually finished 4 of them and ended up playing something different for the 5th:

  1. Diner Dash Completed this one first. I played it on the iPhone. I still think it’s a very good game with plenty of depth. Totally different league than the recent Angry Bird fluff.
  2. Another World Turns out I was so close to finishing it. I wrote about it here.
  3. Pilotwings Loads of fun and short too. I wrote about it here.
  4. Plants vs. Zombies That might have been the least fun game from that list. I explained why here.
  5. Goof Troop Actually I wanted to play Scribblenauts but ended finishing Goof Troop first. I wrote about it here.

So with that I fully gained the right to enjoy my copy of Gran Turismo 5. To be honest, this system isn’t working so well. The 5:1 ratio is a bit too harsh. I ended up getting some games for the podcast or “accidentally” as part of GameBoy eBay auctions. I’m thinking about reducing it to 1:3 or differentiating between finishing and finishing with all achievements. On the other hand, I successfully resisted quite a few temptations. Let’s see how the next batch goes. Here is what’s coming up next.

  1. Monster Hunter Tri I have been playing this for ages. I will continue playing it due to the podcast. But now I almost finished all the quests which is where I want to call it “completed” for the sake of this list.
  2. Beyond Good and Evil I’m still at the beginning. But the HD version should keep my attention long enough to seriously dig into it. I heard it’s not that long anyway.
  3. Pokémon Red/Blue I recently dug up red, transferred my old Pokémon from blue over and started a new game. I’m going for all 151 this time. And I already have the majority. With having already very strong Pokémon in my team, I should be able to get trough this one with minimal grind.
  4. Final Fantasy: Crysis Core I guess I could finish the game right now but I got stuck grinding the sub-quest and somewhat lost track of it. I should be able to finish this one off fairly quickly.
  5. Scribblenauts Again. Didn’t get around playing it yet. This game has a LOT of content. It certainly overstays it’s welcome.

I don’t know what I will get after finishing these 5 but I’m sure I will be able to think of something. Perhaps the 3DS? Or LA Noir?

To 3DS or not to 3DS

I have been following the news about the 3DS with great interest. I enjoyed the old DS very much and from all the implementations of 3D technology, the Nintendo one seemed like the most promising. But for some reason the release always seemed so incredibly far in the future. Suddenly, it’s tomorrow and I find myself struggling with the question whether to get it at launch. I bough the Wii back at launch and I did not regret it. But things are a little different now. I have a huge backlog in front of me and I’d rather not pile an entire system on top of it. On the other hand, the great system seller will come eventually. Perhaps it’s even among the launch titles. At least 3 of them caught my attention.

Pilotwings Resort

This one is quite obvious, I think. I was quite fond of the old Pilotwings. It was a good launch title for the SNES. It makes sense as a launch title on the 3DS. Surprisingly, I heard that the 3D doesn’t necessarily add so much to the feeling of flying as one might expect. 3D is actually really bad at open spaces and things that are far away. There is a lot about 3D technology that consumer and developers need to learn. On the other hand, I’d be interested in the title even if it wasn’t in 3D.

Steel Diver

Steel Diver is one of the very few new ip’s at this system’s launch. Nintendo isn’t in the business of inventing new franchises lately. The game seems quite un-Nintendoesque as well. It’s a sober Submarine game where military combat seems to be the main focus. It seems to be a weird mixture of complex, almost simulation-like controls and arcade-like side-view representation. There is so much weird and unusual about the game. I feel intrigued! It has been a LONG time since I played a game about submarines.

Ghost Recon: Shadow Wars

Yeah, I know. This came out of nowhere to me as well. But apparently Julian Gollop, one of the guys responsible for the X-Com series, now works for Ubisoft. He made this fairly traditional tactical RPG which seems to adopt some X-Com elements. I couldn’t care less about the Ghost Recon branding. Actually that one puts me off horribly. But I’m interested in checking out what Julian has been up to recently. Some previews I read said that the 3D works exceptionally well in this title. The top-down view makes sure that all objects are at a distance from the camera, where the 3D effect is most noticeable and pronounced. Also, how cool is it to have the designer explain their game to you in a video nowadays?

So that’s basically it for me. I’m still not sure if to give in or not. What do you think about the three games? Did you find any other titles interesting?

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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