Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on September 5, 2006
This time, I will write something short about one of my favourite topics. I have already discussed that good gameplay sometimes results from bad usability. This time, I would like to show how bad usability can spoil a game, like it is a case in Lost in Blue for the Nintendo DS.
Position your hands like [...]
Posted in Game Design Reviews
By Krystian Majewski on August 11, 2006
When we first thought about creating this blog, one of the ideas that we have come up with is to independently review games and compare our different viewpoints. This already has been done in our Street Figher 3 reviews by me and Yu-Chung Chen. I would like to continue this experiment by writing something about [...]
Posted in Game Design Reviews
By Krystian Majewski on August 8, 2006
Since we have a new visual design, that will no longer burn holes in our retinas, let us celebrate with a quick post about Guitar Hero by Harmonix.
Instant rocking avalible here.
Guitar Hero is a rythm game, which became quite popular recently. Much has already been written about it. People point out the extraordinary controller, the [...]
Posted in Game Design Reviews
By Krystian Majewski on July 28, 2006
Games and usability is one of my favourite topics and I would like to devote some posts to discuss it. In interface design, a quite important aspect of a user interface is usability. However, applying usability on games is problematic at least. One game that shows the problem quite clearly is Street Rod from California [...]
Posted in Game Design Reviews
By Krystian Majewski on July 7, 2006
Today, I would like to write something about “Hardcore” and “Casual” players and how there is no such thing. As we all know, at some point somebody came up with those two names to explain how different people react to games. This distinction was used a long time in the industry. Indeed, the idea is [...]
Posted in Game Design Reviews
By Krystian Majewski on June 10, 2006
As a small experiment Yu-Chung and I decided to write about the same game to compare what different topics we would talk about. You can read what Yu-Chung has to say about Street Fighter 3 here.
For me, SF3 is a piece of brilliant game design. However, the designers of the newer parts seem to have forgotten [...]
Posted in Game Design Reviews
By Krystian Majewski on June 9, 2006
Game Design Reviews is a Blog used by three Game Designers from Germany to publish and discuss their thoughts on various games. As you can see, the description of this blog reads “Inductive Game Design Research”. It may sound a bit too theoretical but the idea is simple. “Game Design” is simply the process of [...]
Posted in Game Design Reviews