Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de

Lost in Blue: Game Design and Usability

This time, I will write something short about one of my favourite topics. I have already discussed that good gameplay sometimes results from bad usability. This time, I would like to show how bad usability can spoil a game, like it is a case in Lost in Blue for the Nintendo DS.
Position your hands like [...]

Pax Galaxia: Information Design, Responsiveness, Theme

When we first thought about creating this blog, one of the ideas that we have come up with is to independently review games and compare our different viewpoints. This already has been done in our Street Figher 3 reviews by me and Yu-Chung Chen. I would like to continue this experiment by writing something about [...]

Guitar Hero: Games and Fantasies

Since we have a new visual design, that will no longer burn holes in our retinas, let us celebrate with a quick post about Guitar Hero by Harmonix.
Instant rocking avalible here.
Guitar Hero is a rythm game, which became quite popular recently. Much has already been written about it. People point out the extraordinary controller, the [...]

Street Rod: Game Design and Usability

Games and usability is one of my favourite topics and I would like to devote some posts to discuss it. In interface design, a quite important aspect of a user interface is usability. However, applying usability on games is problematic at least. One game that shows the problem quite clearly is Street Rod from California [...]

Brain Age: Everybody is Hardcore

Today, I would like to write something about “Hardcore” and “Casual” players and how there is no such thing. As we all know, at some point somebody came up with those two names to explain how different people react to games. This distinction was used a long time in the industry. Indeed, the idea is [...]

Street Fighter 3: Context is King!

As a small experiment Yu-Chung and I decided to write about the same game to compare what different topics we would talk about. You can read what Yu-Chung has to say about Street Fighter 3 here.
For me, SF3 is a piece of brilliant game design. However, the designers of the newer parts seem to have forgotten [...]

Introduction: Welcome to GameDesign Reviews

Game Design Reviews is a Blog used by three Game Designers from Germany to publish and discuss their thoughts on various games. As you can see, the description of this blog reads “Inductive Game Design Research”. It may sound a bit too theoretical but the idea is simple. “Game Design” is simply the process of [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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