Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on May 26, 2012
Recently, I finished Silent Hill 2. Many people urged me to play it. I was holding out for the HD Version. However, that turned out to be crap. So I had no excuse and cave in.
And boy have I been missing out. I was expecting a masterpiece. And I wasn’t blown away at first. Details like [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 23, 2012
You may remember that GameBoy Refurbishing Project I was talking about some Months ago. I put 4 of the GameBoys up on eBay now!
The Fantastic Four! It almost works except none of the GameBoys stretches or clobbers.
The clear and the red one are practically mint. The clear one has a fresh scratch on the screen but that’s [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 18, 2012
WARNING: This is a post, where I basically just rave on how awesome my car is. There may be some insight into games, but you have been warned.
So I bought myself my first car a couple of weeks ago. It’s a affordable, used Mazda MX-5 NC. I’m enjoying it a great deal.
My Mum approves.
It is a bit of [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 17, 2012
A friend of mine recently bought the Japanese version of the ICO & Shadow of the Colossus HD Remix for me. I already had the western version. But the Japanese version has one great detail the western one has not: a beautiful, little behind-the-scenes booklet.
Good job, Sony. I’m sure that’s something the western audience wouldn’t have appreciated.
It’s [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 5, 2012
My recent article on Suikoden enjoyed some surprising popularity, so I thought I write a little about Suikoden 2, which I recently finished. Have a let’s play:
Even before I played Suikoden, I heard from a lot of sources that Suikoden 2 was in fact the masterpiece of the series. But it was difficult to get hold [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 4, 2012
So TRAUMA recently won the German Computer Games Award. I wanted to write a bit about it because there was quite a bit of drama associated with the award. In fact, there were 3 separate pieces of drama.
Drama 1 – Crysis Crisis
Minister of culture Bernd Neumann having a speech at the ceremony. © Deutscher Computerspielpreis 2012 / Fabian Matzerath
Perhaps the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on May 3, 2012
This time on the Monster Hunter Podcast: All Aboard the Krystian Train. Due to Shepard having a hardware malfunction, today’s footage is the result of a drunken Krystian fumbling absentmindedly with the controller. Also, there is Jazz.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on April 28, 2012
I just came back from Berlin and recovered from a hangover. Last Thursday, my game TRAUMA has won the “Deutscher Computerspielpreis 2012” – the German Computer Game Award 2012!
Yaaaaaaay!!!
TRAUMA was nominated in the category “Best Browser Game”. It didn’t win the main award in this category. However, it received a special jury award as a recognition of it’s [...]
Posted in Game Design Scrapbook
By Krystian Majewski on April 18, 2012
This time on the Monster Hunter Podcast: Thanks For All the Fish. Somebody was making Dolphin noises. We deployed Smooth Jazz. Krystian is showing off his Vita. A toot flute?
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on April 11, 2012
Recently, I discovered a really astonishing, old JRPG gem. It’s a game called Suikoden. It has been released on the Playstation 1 and it’s currently available on PSN as a PSone classic. On a side note: I really enjoy the PSone classic series. Especially the PSP/PS3 cross-play is convenient. But back to Suikoden:
It’s a very formulaic [...]
Posted in Game Design Scrapbook