Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on June 27, 2010
It is almost done. There are only two monsters left: The Agnactor and the Ceadeus. I could go straight for the Ceadeus but thanks to my wonder game guide I am already almost done preparing the perfect lance for Agnactor anyway. I’m also not a hunter who would deny himself a challenge.
In the last few sessions [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 25, 2010
Here is something you don’t hear often. Some time ago I took a Salsa course with my girlfriend. It was the first time I seriously took a formal dance lesson. Throughout the course I frequently had flashbacks of how video-games work, especially fighting games like Soulcalibur.
This is not me. But it’s funny and quite well-made! (1:11 [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 24, 2010
By the way. I don’t just play and buy expensive stuff all day long. Over the past few weeks I have been keeping a constant progress on TRAUMA. I dedicated two days a week for developing the game. I will try to increase the pace but so far I got a nice, steady rhythm going on.
I [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 23, 2010
Apple are smart, sneaky bastards sometimes. Looking for a monitor, I was considering a display by Apple for quite some time. The biggest reason had actually nothing to do with display technology. It had to do with a bunch of cheap cables.
Aaaaw! Look! All the cables fit right in. “They’re just made for each other”
The Apple display [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 23, 2010
A quick post today. I thought I pick up the old idea of looking at how video-games are represented in other Media. I recently saw the movie Superbad. Don’t ask why, I just did. If you don’t know the movie, here is a trailer:
From what I gathered the movie is somewhat like American Pie but with [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 21, 2010
I dream of a world where screen real estate is available in enormous quantities. Imagine the ENTIRE WALL of your room to be an interactive screen. Imagine having all you documents and photos just there on your huge desktop instead represented as tiny icons and filed away in a hierarchy of tiny folders.
I have been working [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 21, 2010
I have spent the last few play sessions in Monster Hunter Tri to prepare myself to face Rathalos again. I’m glad to report that preparation finally paid off. The Rathalos is slain.
I must say fighting Rathalos seemed like a quite unfair experience to me. Some of his attacks happen quite suddenly, he tends to waste your [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 19, 2010
It’s a good sign that you are hopelessly obsessed with a game when you find yourself buying accessories to said game that you can’t even really use. This just got in:
It’s the official Monster Hunter Tri Guide … in Japanese o_O
I have the habit to buy game guides to games I invested a lot of time it. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 18, 2010
Today I saw a quite interesting Movie. It is called Splice. You might have heard about it. Enjoy a trailer if you didn’t.
The director of Splice was Vincenzo Natali, who also directed the weird mindfuck Cypher and the low-budget philosophic claustrophobic slasher masterpiece Cube which I enjoyed quite a bit. If you don’t know that last [...]
Posted in Game Design Scrapbook
By Krystian Majewski on June 18, 2010
What sounds like a Japanese game title is actually what really happened recently. Space geekout time! The Japanese space probe Hayabusa returned to Earth. And by returned to Earth I mean it burned up in the atmosphere over Australia.
But wait! I wouldn’t mention such thing if they wasn’t a hook. Hayabusa brought something back! A small [...]
Posted in Game Design Scrapbook