Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. Currently he works for the Cologne Game Lab helping establish a Master course in Game Design and Research. Visit http://www.krystian.de/ for more information.
Website: http://www.krystian.de
By Krystian Majewski on January 10, 2012
This time on the Monster Hunter Podcast: A Christmas Miracle. It’s part deux of the crew searching for the elusive christmas spirit and their monster fighting mojo.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
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By Krystian Majewski on January 9, 2012
Recently, I found this post among the old drafts of my blog. I was trying to write a longer post on the decks of Magic: The Gathering – Duels of the Planeswalkers back when I was first playing it. Coincidentally, I recently returned to the game to play the DLC. Even though the post is not complete, [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on January 8, 2012
I thought I use this opportunity to boast a little about the Game of the Year nominations TRAUMA received. I don’t think the major gaming sites said anything. But some indie websites included TRAUMA in their picks.
indievault.it – Alex Camilleri from indievault.it picked TRAUMA for his Indie Game of the Year.
theindieshelter.com – And while we are in italy, theindieshelter.com also seems [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on January 6, 2012
Some time ago I reported about none other than Chris Crawford visiting Cologne Game Lab in person. We have just recently uploaded a video of one of his highly entertaining lectures. This is something you may want to check out!
Too bad you missed it, huh? But wait, there is more! The reason why we uploaded it [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on January 3, 2012
This time on the Monster Hunter Podcast: A Christmas Miracle. It’s part one of the crew searching for the elusive christmas spirit and their monster fighting mojo.
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
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By Krystian Majewski on December 31, 2011
There are very good reasons why Batman: Arkham Asylum is so critically acclaimed. It is a very good Metroid Prime clone, heavily modified to faithfully convey the characters and the world of the Batman universe. It is a good example on how to make license games.
Dramatization of actual gameplay experience.
Yet, Arkham Asylum has some very clear flaws. [...]
Posted in Game Design Reviews
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By Krystian Majewski on December 24, 2011
This time on the Monster Hunter Podcast: Coffee Based Superpowers. Naxhxela finally spills the beans on how to obtain superpowers and remove coffee stains. Also, Monster Hunter!
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
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By Krystian Majewski on December 14, 2011
This time on the Monster Hunter Podcast: Back from the Drift Dimension. We’re always drifting all the time. Once our e-brakes are worn out we should be a little more regular. Until then….EEEEEEEEE!
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Visit the new SocialDissonance Website!
Enjoy!
Posted in Game Design Scrapbook
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By Krystian Majewski on December 11, 2011
Here is a recent Trailer for an upcoming Transformers game that left in in tears… from laughing.
So what I think happened here is that Black High Moon Studios tried to pull an effect like in the infamous Gears of War Mad World Trailer. Back then, the trailer surprised by putting very slow, emotional, famous music with [...]
Posted in Game Design Scrapbook
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By Krystian Majewski on December 7, 2011
Recently I read this interesting article by Sci-Fi author Karl Schroeder. He is talking about a possible solution to the Fermi Paradox. This perhaps needs some explanation before I continue.
Is is the Wow Signal like someone sneezing before the big cosmic surprise party?
The Fermi Paradox is one of the great mysteries of the universe right now. It’s [...]
Posted in Game Design Scrapbook
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