Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on January 20, 2013
I haven’t been posting too regularly recently. Ever since the working schedule associated with my previous work fell away I’m having a hard time maintaining previous habits. One thing that distracted me a lot recently was my work on the website of my podcast: Club Teamwork.
teamworkcast.com – frontpage
I’ve been working on it at least since December. Just last [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 15, 2012
I’m currently engrossed in a website project and my updates slipped a lot. But recently, some pretty amazing things happened with TRAUMA which I would like to share with you.
First, TRAUMA was featured by the major German newspaper Die Zeit. It was actually featured quite prominently, with a screenshot from the game covering an entire page:
“We can [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 18, 2012
I’m finally back from Poland and I finally received my copy of the Special Edition of TRAUMA – the physical copy of my very own game. I could not resist to make an unboxing video:
Needless to say, I’m pretty floored by the result. I designed every bit of the packaging and the bonus material myself. However, the actual [...]
Posted in Game Design Scrapbook
By Krystian Majewski on October 17, 2012
Recently I was playing Borderlands 2 and something struck me. Perhaps it’s because I’m not enjoying the game as much as I thought it would. But it really started to bug me out that most of the characters in the game are insane. The enemies you fight are psychotic. They laugh, scream, run around wildly [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 27, 2012
Toyko Junge is one of the most weirdest and most amazing mainstream games this year. Have a trailer.
You control various animals and struggle to survive in the streets of post-apocalyptic Toyko. The game offers an impressive number of animals to chose from. You can play as anything from chickens to Tigers and even Dinosaurs. The focus [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 19, 2012
Oh High Moon Studios. Why do you have to go and make things so complicated? I see the way you’re acting like you’re somebody else gets me frustrated.
I’m talking about the new Transformers game, Transformers: Fall of Cybertron. And of course I’m over-reacting. The game is almost identical to the previous installment Transformers: War for Cybertron. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 19, 2012
I wanted to start posting on a regular basis again. So here is an interesting game I found some time ago. It’s called Parameters and it is made by Nekogames, that Japanese Game Studio, that also did Cursor*10.
Talking about games, that look like spradsheets…
It’s supposed to be an RPG stripped down to bare numbers. Different percentage bars [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 31, 2012
On the this episode of the Monster Hunter Podcast: K.O. Han Rises. Join us for a lovely Nick and Krystian duet as they discuss books, sociology and the future of human spaceflight while being eaten by monsters. Will K.O. Han bring salvation?
Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on August 29, 2012
Civilization is a game well-known for it’s addictiveness. It’s pretty much the game that coined the phrase “Just one more turn”. I don’t know how I came about to playing Civilization V recently, but 50 hours in, I’m hopelessly trapped. Every time I start a new game, I usually end up playing all through the night.
Interestingly, [...]
Posted in Game Design Scrapbook
By Krystian Majewski on August 10, 2012
Long time no read! Recently, I finished the quite long project of watching Deep Space Nine. In a previous post, I mentioned how I always enjoyed Star Trek: The Next Generation. I never got into DS9. So quite some time ago, I decided to give the series a watch. 173 Episodes later, here is what [...]
Posted in Game Design Scrapbook