Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on October 1, 2010
Remember just a few years ago when Web 2.0 was the thing? There was this euphoria in the air that thing were changing for the better. Google, YouTube, Flickr, Wikipedia, Skype. Everybody was blogging. The music industry was dying. Newspaper publishers were getting nervous. Social media were just around the corner. It felt like the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 30, 2010
The new Monster Hunter Podcast episode is out and it’s called “Listener E-Mails Return”. We finally tackle the huge mountain of all the questions our dedicated listeners have sent in during our timeout. We even address a couple of questions about other MH games!
Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 29, 2010
Recently I found myself often discussing the definition of what is a successful movie / book / game / pie recipe. Here is the thing. Avatar was successful right? It cost a fortune but it made quite a few fortunes in return. A lot of people saw it. It even started this whole 3D fad [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 28, 2010
Again good news. TRAUMA was nominated for the European Innovative Games Award!
I already knew about it for a while but I had to wait for the official press release. The award show will be at 14th October and I will have the opportunity to show TRAUMA on the showcase at 16th October.
Unfortunately, the recent press release comes [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 28, 2010
I’m back from Vienna and decided not to post yesterday due to exhaustion. The last couple of days were quite taxing. FROG was exciting! The conference was part of some big games festival. The location was Vienna’s town hall – an impressive and intimidating location. I held my presentation in this room with historical banners on the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 24, 2010
I’m leaving for FROG tomorrow so only a very short post today. I recently watched the first episode of Bad Universe. It’s a new TV Show by one of my favorite astronomy bloggers Phil Plait. Here is a preview.
I’m a big fan of Phil’s work. I’ve read Death from the Skies
and loved it. And generally [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 23, 2010
There is a new Episode of the Monster Hunter Podcast up. This time we discuss some useful items and how obtain them. Also, we finally get back to listener mail!
Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on September 22, 2010
Many people found this site due to my epic ramblings about UI and Information Design faux-pas. I haven’t been saying NICE things about UIs often enough. Here is an attempt to make up for it. It’s an interactive info-graphic that compares countries with each other
Click Here to visit the Site. It’s Flash so it might not [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 21, 2010
Just a short news item today. I will be doing a presentation at the upcoming FROG conference in Vienna this weekend. The topic is called “Frankenstein Game Design” and it will be about the game design process of TRAUMA. I will also do a short demo.
As you might have noticed my spirit is not exactly in [...]
Posted in Game Design Scrapbook
By Krystian Majewski on September 20, 2010
I’ve been working on TRAUMA way too long now. It’s not a healthy condition. It means that I may be wasting ideas and energy because I can’t move on as long as I’m working on the current game. There are also some nasty side-effect. I would call one of them Long Game Development Paranoia. The [...]
Posted in Game Design Scrapbook