Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
The Internet is Broken

The Internet is Broken

Remember just a few years ago when Web 2.0 was the thing? There was this euphoria in the air that thing were changing for the better. Google, YouTube, Flickr, Wikipedia, Skype. Everybody was blogging. The music industry was dying. Newspaper publishers were getting nervous. Social media were just around the corner. It felt like the [...]

Monster Hunter Podcast Episode 8

The new Monster Hunter Podcast episode is out and it’s called “Listener E-Mails Return”. We finally tackle the huge mountain of all the questions our dedicated listeners have sent in during our timeout. We even address a couple of questions about other MH games!

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr [...]

The Next Matrix

Recently I found myself often discussing the definition of what is a successful movie / book / game / pie recipe. Here is the thing. Avatar was successful right? It cost a fortune but it made quite a few fortunes in return. A lot of people saw it. It even started this whole 3D fad [...]

TRAUMA at European Innovative Games Award

TRAUMA at European Innovative Games Award

Again good news. TRAUMA was nominated for the European Innovative Games Award!

I already knew about it for a while but I had to wait for the official press release. The award show will be at 14th October and I will have the opportunity to show TRAUMA on the showcase at 16th October.
Unfortunately, the recent press release comes [...]

Bogost-Man Makes Me Wet

Bogost-Man Makes Me Wet

I’m back from Vienna and decided not to post yesterday due to exhaustion. The last couple of days were quite taxing. FROG was exciting! The conference was part of some big games festival. The location was Vienna’s town hall – an impressive and intimidating location. I held my presentation in this room with historical banners on the [...]

Bad Universe

I’m leaving for FROG tomorrow so only a very short post today. I recently watched the first episode of Bad Universe. It’s a new TV Show by one of my favorite astronomy bloggers Phil Plait. Here is a preview.

I’m a big fan of Phil’s work. I’ve read Death from the Skies
and loved it. And generally [...]

Monster Hunter Podcast Episode 7

There is a new Episode of the Monster Hunter Podcast up. This time we discuss some useful items and how obtain them. Also, we finally get back to listener mail!

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

The World’s Best Countries

The World’s Best Countries

Many people found this site due to my epic ramblings about UI and Information Design faux-pas. I haven’t been saying NICE things about UIs often enough. Here is an attempt to make up for it. It’s an interactive info-graphic that compares countries with each other

Click Here to visit the Site. It’s Flash so it might not [...]

Me at FROG 2010

Just a short news item today. I will be doing a presentation at the upcoming FROG conference in Vienna this weekend. The topic is called “Frankenstein Game Design” and it will be about the game design process of TRAUMA. I will also do a short demo.
As you might have noticed my spirit is not exactly in [...]

Long Game Development Paranoia

Long Game Development Paranoia

I’ve been working on TRAUMA way too long now. It’s not a healthy condition. It means that I may be wasting ideas and energy because I can’t move on as long as I’m working on the current game. There are also some nasty side-effect. I would call one of them Long Game Development Paranoia. The [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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