Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on November 17, 2010
I recently saw Brüno. I found it moderately amusing. You probably have seen the Trailer but the post needs a visual so there you go:
In a way it’s quite similar to Borat (duh!). Sure, you can see it as a shallow and incredibly crude comedy. It has lots of almost infantile jokes and exploits all the [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 15, 2010
I spent the last 3 days spent having a nervous breakdown because all my data seemed to be lost, praying that I can salvage them after all, and re-installing my Windows 7 system. Things seem to be back to normal now, but that’s one hell of a ride I don’t wish to repeat ever again.
It started [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 12, 2010
On this episode of the Monster Hunter Podcast: The three musketeers reunite, fill in some gaps from the previous episode, do a spontaneous mini-bowgun feature and enjoy the listener feedback awesomeness.
Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on November 11, 2010
When you do a lot of creative work on your computer, you need a solid backup solution. I never had to restore an entire system out of a backups, thank gods. But especially since I started to work on mobile computers, I always found myself holding the fruits of my entire creative life in my [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 10, 2010
I finished reading The Reader. I didn’t like it.
In case you have troubles reading it, let me spell it out for you: M – E – H
As I mentioned previously, I was well aware that the book had more to it than a provocative relationship. I was actually looking forward to those more in-depth parts. However, once I arrived there I [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 9, 2010
You might remember my recent struggle with IP Geolocation. It turns out that recently, I finally found a solid solution: BlackVPN.
Now this is actually nothing spectacular. I have been looking into VPN networks to circumvent IP Geolocation before. Previously, I have been using USAIP and they are completely fine. The only thing that BlackVPN has over [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 8, 2010
No post yesterday and on Friday? Wait, I can explain. I went to London to visit an Imogen Heap concert. And it wasn’t just any concert either. It took place in the Royal Albert Hall. Calling it spectacular would be an understatement.
Are you ready to electronic alternative indie ambient trip-hop classical synthpop rock? (Photo by Veronika Barth)
I [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 7, 2010
On this episode of the Monster Hunter Podcast: Nick is back and we discuss his recent experience with Monster Hunter Frontier, among many other things.
Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!
Posted in Game Design Scrapbook
By Krystian Majewski on November 4, 2010
Chris Crawford turned 60. Happy birthday, Mr. Crawford!
On his website, he wrote a fascinating article about how he feels being sixty. He visualized the time he spent and the time he has left using huge jars filled with colored beads.
Wait, what happens when you just eat them?
Each bead represents a day and each layer of color represents a [...]
Posted in Game Design Scrapbook
By Krystian Majewski on November 4, 2010
One film is an oddball. Two films is an oddball and a rip-off. Three films is a genre.
Just today I saw the film Monsters. It is not a perfect movie. It actually has a lot of flaws. I liked it quite a lot. Not only because of what it is, but also because it shows what [...]
Posted in Game Design Scrapbook