Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
Apex

Apex

I recently got Gran Turismo 5. I’m not quite finished with the 5 backlog games. I decided to order it anyway and not play it until I’m done playing off the backlog debt for it.
However, I did unpack it. I ordered the UK Collector’s Edition (not the prohibitive Signature Edition). It contains a small but thick [...]

Monster Hunter Podcast Episode 15

On this episode of the Monster Hunter Podcast: Lightningrooooooooouuuuund. We answer as many listener questions as we can in a short ammount of time.

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Brown Dwarf Gameplay

Brown Dwarf Gameplay

I recently finished my playtrough of Plants vs. Zombies. When the game came out it was universally praised for being highly addictive. When I first tried it some time ago I was expecting a simple but perpetually engaging core gameplay with ton of polish and additional content around it – the familiar anatomy of addictive games. But [...]

The Animated History of Poland

Here is just a quick link share because I’m pretty spent today. I recently saw this and got all misty-eyed.

It’s an animated movie that summarizes the history of Poland in just 8 minutes. It was made by a successfull polish animator Tomasz Bagiński who was also responsible for the Oscar-nominated short movie The Cathedral and who [...]

Paying Off The Backlog Debt

You might remember my exorbitant games backlog and the rules I set myself to reduce it. Time to check if it worked. In some ways it did, it some ways it didn’t.
Since I started this project, I was able to complete only a very underwhelming number of games. I finished 5. They are:

Windosill

Tales of Monkey Island: Launch [...]

TRAUMA – Final Push

After 3 weeks or so I finally did a normal weekend session of working on the game. To be honest I was dreading going back to it again. I left at a weird moment where I didn’t have a clue what I had to do next. So I started of with something straight-forward: a bug [...]

Demo Distrust

I don’t trust demos. Even though they do sound like a good idea on paper. You let your potential customers try a limited version of the game and hopefully get them hooked encouraging them to try the real deal. My problem with that is the “limited” part. The various ways you limit the game to [...]

Monster Hunter Podcast Episode 14

On this episode of the Monster Hunter Podcast: A good old regular podcast. We attempt to do 8 questions from our listeners again and don’t quite make it.

Get the Episode here.
The RSS Feed is here.
Get us in iTunes here.
The Tumblr Blog here.
Enjoy!

Monster Hunter Tri Diary 12 – Jhen Mohran

Wow, it’s been a long time since the last Monster Hunter Tri Diary. I’m kinda running the podcast right now but I haven’t been playing to insistently. I returned to Monster Hunter Tri just recently. I wanted to see what it has to offer before Monster Hunter Portable 3rd comes out.
Monster Hunter Tri sometimes feels like [...]

Spirits

I almost forgot the obligatory shameless Plug. If you are interested in TRAUMA, you could be also interested in Spirits, a new game recently released on iPad. Have a Trailer.

To be fair, the game is very, very different from TRAUMA. It’s basically a Lemmings clone but with some quite intriguing gameplay tweaks, a unique visual style [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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