Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
Games for Posers

Games for Posers

Kinect is out and now a lot of game designers are challenged to come up with game ideas for the new interface. Because it is a very different technology, it seems like quite a challenge. It doesn’t seem to be very precise and it has a bit of a lag so aiming or rhythm are [...]

Hack Mii

Hack Mii

The other day, I totally hacked my Wii. You see, I ordered the US version of Monster Hunter Tri in order to finally play with my podcast comrades online. The shipment took almost a month and it barely arrived in time for our planned podcast episode (oops, spoilers) so you can imagine my disappointment when [...]

TRAUMA – Beta Block

The TRAUMA Beta is going great. Much better than expected, actually. The feedback I receive is mostly positive. The problems people mention are mostly things I can fix and actually was thinking about fixing anyways. The biggest relief is that so far there are no major show-stoppers. So it seems like the game doesn’t crash [...]

Red Letter Media Reviews Star Wars Ep. 3

It is finished. Red Letter Media finally completed their review trilogy of the Star Wars prequels. The masterpiece is complete. Now the healing can begin.

If you don’t know what this is about, you need to watch the review of The Phantom Menace. This was the review that got Red Letter Media known and it’s still a [...]

Monster Hunter Podcast Episode 20

On this episode of the Monster Hunter Podcast: Fail of the Year. We attempt some more difficult quests in Monster Hunter Freedom Unite and fail gloriously. Also, we also dip into the Monster Hunter-derived Lord of Arcana demo.

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Thoughts On LEGO Technic Sets

Thoughts On LEGO Technic Sets

The beta reviews are coming in. Thank you everybody. Instead of rushing in to fix all the problems I decided to wait a few days to see which are the issues most people comment on. I use the time to clean up desk an generally take care of some things I have been neglecting.
One of them [...]

TRAUMA Beta is out

It is done. The beta is out. I have sent out a batch of invitations to various people. If I promised you a beta invite and haven’t send you anything yet, please contact me!
Sadly, the beta is not public. So I can’t post any public links just yet. The good news is that I will accept [...]

Monster Hunter Podcast Episode 19

On this episode of the Monster Hunter Podcast: Christmas Freedom Unite. As a Christmas surpise we deicded to record a play session with the three of us on Monster Hunter Freedom Unite. This is the video version of this episode. The video starts 10 minutes in.

Get the mp3 of the episode here.
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TRAUMA – Heisenberg Boss Bug

It seems like this project has a life of it’s own. It stubbornly refuses to get finished. It resists with all it’s might. And it delivered an overwhelming last blow today.
I started work on the image loading system. The system I was about to replace was one of the oldest bits of code in the project. [...]

TRAUMA – Are We There Yet?

Short update on the beta crunch. I think I have the video loading system down. It needs to be quite robust if you consider that the game has 80MB of videos. At this point it’s loading videos just fine. It even has it’s own progress bar in case a cut-scene can’t be delivered in time.
I spend [...]

About

Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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