Krystian Majewski
Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.
Website: http://www.krystian.de
By Krystian Majewski on January 6, 2011
Kinect is out and now a lot of game designers are challenged to come up with game ideas for the new interface. Because it is a very different technology, it seems like quite a challenge. It doesn’t seem to be very precise and it has a bit of a lag so aiming or rhythm are [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 5, 2011
The other day, I totally hacked my Wii. You see, I ordered the US version of Monster Hunter Tri in order to finally play with my podcast comrades online. The shipment took almost a month and it barely arrived in time for our planned podcast episode (oops, spoilers) so you can imagine my disappointment when [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 4, 2011
The TRAUMA Beta is going great. Much better than expected, actually. The feedback I receive is mostly positive. The problems people mention are mostly things I can fix and actually was thinking about fixing anyways. The biggest relief is that so far there are no major show-stoppers. So it seems like the game doesn’t crash [...]
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By Krystian Majewski on January 2, 2011
It is finished. Red Letter Media finally completed their review trilogy of the Star Wars prequels. The masterpiece is complete. Now the healing can begin.
If you don’t know what this is about, you need to watch the review of The Phantom Menace. This was the review that got Red Letter Media known and it’s still a [...]
Posted in Game Design Scrapbook
By Krystian Majewski on January 1, 2011
On this episode of the Monster Hunter Podcast: Fail of the Year. We attempt some more difficult quests in Monster Hunter Freedom Unite and fail gloriously. Also, we also dip into the Monster Hunter-derived Lord of Arcana demo.
Get the mp3 of the episode here.
Get the PSP mp4 of the episode here.
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By Krystian Majewski on December 31, 2010
The beta reviews are coming in. Thank you everybody. Instead of rushing in to fix all the problems I decided to wait a few days to see which are the issues most people comment on. I use the time to clean up desk an generally take care of some things I have been neglecting.
One of them [...]
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By Krystian Majewski on December 28, 2010
It is done. The beta is out. I have sent out a batch of invitations to various people. If I promised you a beta invite and haven’t send you anything yet, please contact me!
Sadly, the beta is not public. So I can’t post any public links just yet. The good news is that I will accept [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 24, 2010
On this episode of the Monster Hunter Podcast: Christmas Freedom Unite. As a Christmas surpise we deicded to record a play session with the three of us on Monster Hunter Freedom Unite. This is the video version of this episode. The video starts 10 minutes in.
Get the mp3 of the episode here.
Get the iPod mp4 of [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 23, 2010
It seems like this project has a life of it’s own. It stubbornly refuses to get finished. It resists with all it’s might. And it delivered an overwhelming last blow today.
I started work on the image loading system. The system I was about to replace was one of the oldest bits of code in the project. [...]
Posted in Game Design Scrapbook
By Krystian Majewski on December 22, 2010
Short update on the beta crunch. I think I have the video loading system down. It needs to be quite robust if you consider that the game has 80MB of videos. At this point it’s loading videos just fine. It even has it’s own progress bar in case a cut-scene can’t be delivered in time.
I spend [...]
Posted in Game Design Scrapbook