Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

Website: http://www.krystian.de
Classic Game Postmortems

Classic Game Postmortems

The Monster Hunter Podcast takes a bit longer this time. So now I’m on a spot to come up with something. But I actually have something great.
Recently we have been reviewing some of the GDC Vault content for CGL. The GDC Vault is a website where GDC attendees can watch videos of the GDC sessions they [...]

TRAUMA: Payment System Inception

TRAUMA: Payment System Inception

So no update yesterday. I blame the Majewski Afternoon Time-Barrier Principle. Let me explain. You may – perhaps even without knowing – be familiar with the Novikov self-consistency principle. It’s a theoretical model of how time travel could be possible without creating paradoxes. According to this principle, all time travels have already happened. So if you go back in [...]

Peace Walker Wi-Fi Recruiting

Not many people seem to have written about it. Metal Gear Solid: Peace Walker has an interesting feature where you recruit new soldiers using Wi-Fi access points. Here is a video.

Peace Walker contains an X-Com-like base management part. You need to recruit new soldiers and assign them to different teams. This gives you access to new, [...]

Wheel Stand Pro

Again, not a very long post today. I recently got a wheel stand for my racing wheel. It is made in Poland and it’s called Wheel Stand Pro. Here is a video of it in action.

Let’s rewind. Back when Gran Turismo 4 got out I thought it would be interesting to try a more serious approach [...]

The Interface Design of TRON

The Interface Design of TRON

Just a quick update today. Some time ago I did this short piece on the interface design in the movie Sunshine. Now this interesting bit appeared on the web. Some background information on some of the interface effects in TRON.

“It’s a Unix system! I know this.”

I especially like the first part where they re-created a functional text-based [...]

Monster Gear Solid

Because of this podcast thing I have been doing I was pretty much forced to make an exception to my backlog embargo and get a new game. It’s Metal Gear Solid: Peace Walker. As expected, I got immediately hooked. It’s the Metal Gear game I have been waiting for. And I can tell exactly why.

From the [...]

Monster Hunter Podcast Episode 33

On this episode of the Monster Hunter Podcast: Secret Monkey Day. We celebrate the 1st April by trying some of the newer downloadable quests in Monster Hunter Portable 3rd. Those monsters look so weird…

Get the mp3 of the episode here.
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Enjoy!

TRAUMA – Monetize This $hit!

It has been awfully silent about TRAUMA for some time here. But that doesn’t mean I haven’t been doing anything. On the contrary. I’m preparing the steps necessary to actually publish the game. Which also means dealing with the selling side of things.
Bank Account
I have actually opened a new bank account only for my games stuff. I [...]

Gamification 2.0

Gamification 2.0

So now that everybody agrees that Gamification is the future of everything, I think it’s time to take it to the next level. I think the only reason for the initial hesitation from the community stemmed from the fact that the present discussion just doesn’t go deep enough into actual game mechanics. So here is [...]

Beyond Beyond Good & Evil

So I finally finished Beyond Good & Evil HD. Finally. It was good, I think.
See, I’m not that sure anymore. Beyond Good & Evil is one of those games that has an incredibly vocal fan-base. For some reasons, they often turned out to be the kind of people I value the opinion of. I heard the [...]

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Game Design Reviews is a Blog used by a group of game designers from Germany to publish and discuss their thoughts on various games. The blog consists entirely of reviews of games. Each review focuses on the important game design ideas and concepts of that particular game. We also run a second, more informal Blog called Game Design Scrapbook.

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