TRAUMA – Tightening up the graphics

Next to all that StarCraft II playing I am actually doing progress in TRAUMA. Just yesterday I finally finished all major touch-ups on the 3rd level. It turns out that I completely underestimated this part. The extent and complexity of the required retouching really made this part explode time investment wise. I’m not entirely happy with the result either. I’m sure I have accidentally created a lot of spacial continuity errors (”What? This shrub wasn’t there before”) but for the sake of my sanity I’m going to call this part finished.

TRAUMA Level 3 Touchups

Top: Original photo. Center: Over-ambitious retouch jub. Bottom: Re-adjusted retouch. Had to put the street sign back in order to keep the consistency with other images.

And so I am moving on to level 2 and level 1. Luckily, those should be much easier. The amount of images that need to be corrected is much lower. To give you an idea. I had to correct 41 images in level 3 (holy crap, I didn’t even realize this myself). It’s around 7 in level 2 and 17 in level 1. Also the thing that made the images in the 3rd level so difficult was the fact that there were so many trees and shrubs in it. Level 1 and 2 hardly have any. Might even finish them off next weekend. But of course, here I am again, underestimating the work that lies ahead…

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

2 responses to “TRAUMA – Tightening up the graphics”

  1. Gibby

    Oh quit your complaining and finish the damn thing already ive been waiting waiting forever the suspence has been killing me since i found out about this masterpiece well over a year ago. every new shot of the game gets my blood going. im kind of just joking with the dieing from the wait just dont pull a duke nukum

  2. sirleto

    “trauma forever” ? has a nice ring to it, actually now that you mentioned it :-)

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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