TRAUMA Second Beta

It is done. I have just uploaded the most recent version of the game and invited the beta participants to take another look at it. I have also invited a couple of new people. If you are willing to try the game before it gets released, please let me know. I am willing to let 5 more people in.Update: Oop, sorry, I have my oceanic 5 already.

This the second wave of the beta. I feel like I have addressed all major issues. At least the ones I could. There is still one weird bug I’m hoping to track down in this beta. The levels sometimes seem to fail to load. I have added an additional debug screen to figure out what went wrong.

As the feedback is coming in, I will work on the website to publish the game, the purchase system ands stuff like that. There is still some work to do but at least it’s different kind of work now.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

6 responses to “TRAUMA Second Beta”

  1. colton

    I’m eager to test it out if you need more testers.

    1. PONTO

      I would also love to try that in advance, please. :)

  2. Greg

    Hi, if you still need some beta testers, I would love to try it out too.

    I’ve been waiting for this game for so long, I’m glad the final version gets closer :)

  3. Christopher Robin

    Yes! I’d love to test it! What an excellent opportunity!

  4. Travis

    Would love to test this out when you add more people!

  5. zyx

    This game seems to be interesting!I hope it can be released soon~

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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