TRAUMA at European Innovative Games Award

Again good news. TRAUMA was nominated for the European Innovative Games Award!

eiga

I already knew about it for a while but I had to wait for the official press release. The award show will be at 14th October and I will have the opportunity to show TRAUMA on the showcase at 16th October.

Unfortunately, the recent press release comes with the sting of realization that TRAUMA won’t win any prize. One of the games in TRAUMA’s category is called GABARELLO. Apparently it’s a game designed to help children recover from accidents and learn to walk. There is no way a jury would NOT pick such a project as a winner. I mean, won’t somebody please think of the children?

So the whole event boils down to meeting the other game developers and showcasing the unfinished game again. That last bit makes me depressive. I haven’t made any significant progress since I left for vacation. My day-job is sucking all my time away right now. It feels like I’m wasting my energy by talking about a game that isn’t finished yet. It like the boy who cried wolf. Most people will forget by the time the game is really released. Having two quiet evenings to get some work done feels like a much more fruitful way to spend my time.

But of course that’s not a problem of the award itself. Actually, they seem to do a lot of things right. No entry fee. Solid prizes. They even reserved a hotel suite for the time. I wished other seemingly more acclaimed competitions would take things that professionally *coughIGFcough*.

Don’t mind my trolling and complaining. I will probably go there anyway. Every evening spent with people like Tale of Tales is something worth looking forward to.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

3 responses to “TRAUMA at European Innovative Games Award”

  1. Till

    > Most people will forget by the time the game is really released.

    Maybe they’ll have stopped actively thinking about it, but that doesn’t mean they won’t be excited when it finally comes out. It’s an indie game after all, people know that it’s dependant on you having time to work on it.

    I for one am really looking forward to it. And going there is a good thing, as people will see that it’s still being worked on and will eventually be released.
    If you need some help from someone else that has no time, hit me up :p. 

    1. Krystian Majewski

      Heheh, thanks man! I will let you know.

      The thing about PR – there are conflicting philosophies. On the one hand you want to exploit the free exposure you get from nominations. On the other hand, spreading the press releases over a longer period of times gives more opportunities to make yourself heard. Still not sure which one is the right way to go. I’m looking forward to get some experience there.

  2. Yu-Chung Chen

    Just realized that I’m going to the ceremony, like, now.

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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