The Interface Design of TRON

Just a quick update today. Some time ago I did this short piece on the interface design in the movie Sunshine. Now this interesting bit appeared on the web. Some background information on some of the interface effects in TRON.

I especially like the first part where they re-created a functional text-based interface simply by using an ACTUAL Unix terminal. It didn’t necessarily make the movie more believable to me. But it makes sense. The typical audience for TRON may be actually so computer-savvy, that it is reasonable to uphold some exceptional standards for the technical authenticity in the depiction of computer technology.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

4 responses to “The Interface Design of TRON”

  1. GhostLyrics

    Thank you very much for linking the designer’s work; was a very interesting read.

    1. Krystian Majewski

      You’re welcome, GhostLyrics. Thank you for commenting. :D

  2. dfa

    I remember making my old powerbook’s os 9 look just like the one from The Saint movie; those were the days.

    1. Krystian Majewski

      Haha, yeah. I did the same when I got my first Notebook, but I made it look like a Navi from Serial Experiments Lain.
      http://en.wikipedia.org/wiki/Serial_Experiments_Lain

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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