Spirits

I almost forgot the obligatory shameless Plug. If you are interested in TRAUMA, you could be also interested in Spirits, a new game recently released on iPad. Have a Trailer.

To be fair, the game is very, very different from TRAUMA. It’s basically a Lemmings clone but with some quite intriguing gameplay tweaks, a unique visual style and an excellent interface scheme.

The connection to TRAUMA is that the music for Spirits was made by the talented Martin Straka, Martin also made the Music and the Sound Effects for TRAUMA. Also, I spent quite some time with Andreas Zecher and Mattias Ljungström on the last GDC.

I don’t own an iPad yet but I was able to play the game a bit and I strongly approve of this. I’m not the only one. Spirits also won an award at this year’s IndieCade. There are enough reasons to take a look at the game. Do it!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

9 responses to “Spirits”

  1. sirleto

    how come i never win awards with my games? :-)

    1. Krystian Majewski

      I don’t know. Have you released any new game recently? If no then that’s the problem. If yes then the PR is the problem. :)

  2. sirleto

    and i always thought: NO PR = NO PROBLEMS ;)

    1. Krystian Majewski

      There is always the options of simply not releasing the games. That way you can skip a lot of the user-testing and don’t need to do any tech support.

  3. sirleto

    no, thats fine with me. just marketing is what annoys me =)
    (especially when there is no money for it)

    1. Krystian Majewski

      If you are paying for marketingPR then you are doing it rong.

      Edit: Ah! You got me! PR is not marketing.

      1. sirleto

        yes, it is not. but i mix it up all the time, anyway.
        what i wanted to say is: as the usual engineer i put all my money into the product and forget that people won’t buy it if they do not know about it. so either i put another amount of money into advertisement or invest amounts of time to talk about my product to people that are most likely “multiplicators” …

        1. Krystian Majewski

          So is that how you “win awards”?

          1. sirleto

            what? what is how i win awards?

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

Twitter

follow Krystian on Twitter
follow Yu-Chung on Twitter
follow Daniel on Twitter