I almost forgot the obligatory shameless Plug. If you are interested in TRAUMA, you could be also interested in Spirits, a new game recently released on iPad. Have a Trailer.
To be fair, the game is very, very different from TRAUMA. It’s basically a Lemmings clone but with some quite intriguing gameplay tweaks, a unique visual style and an excellent interface scheme.
The connection to TRAUMA is that the music for Spirits was made by the talented Martin Straka, Martin also made the Music and the Sound Effects for TRAUMA. Also, I spent quite some time with Andreas Zecher and Mattias Ljungström on the last GDC.
I don’t own an iPad yet but I was able to play the game a bit and I strongly approve of this. I’m not the only one. Spirits also won an award at this year’s IndieCade. There are enough reasons to take a look at the game. Do it!
how come i never win awards with my games?
I don’t know. Have you released any new game recently? If no then that’s the problem. If yes then the PR is the problem.
and i always thought: NO PR = NO PROBLEMS
There is always the options of simply not releasing the games. That way you can skip a lot of the user-testing and don’t need to do any tech support.
no, thats fine with me. just marketing is what annoys me =)
(especially when there is no money for it)
If you are paying for
marketingPR then you are doing it rong.Edit: Ah! You got me! PR is not marketing.
yes, it is not. but i mix it up all the time, anyway.
what i wanted to say is: as the usual engineer i put all my money into the product and forget that people won’t buy it if they do not know about it. so either i put another amount of money into advertisement or invest amounts of time to talk about my product to people that are most likely “multiplicators” …
So is that how you “win awards”?
what? what is how i win awards?