Tuesday Developer Diary – Silent Totems #1

Because of the nice comments i received on my last post on Princess Nuriko, i thought i should post a link to my developer diary on my next Android mobile game: Silent Totems.

Silent Totems is a little project i’m doing with Yann van der Cruyssen. Whose great library of music and game soundtracks you definitely should give a try!

I intend to release a demo/beta/early-feedback version of Silent Totems this month (april) and would love to hear from anybody in comments or via email who is interested into trying it out.

Daniel Renkel

Daniel 'sirleto' Renkel is a true indie game developer (at heart ;) and a part time simulation engineer (space- & aircrafts). He's studied computer science at the university of Darmstadt, Germany and has a background of 8 years as game developer (assistant projectmanager, game designer, associate producer and technical artist). He worked on a whole number of PC and console games including the Aquanox series. Visit ludocrazy.com for more information about this current android mobile phone games.

8 responses to “Tuesday Developer Diary – Silent Totems #1”

  1. GhostLyrics

    A little off topic here, but I wanted to mention it’s nice to have variety from time to time with an author other than busy Krystian. :)

  2. Nicolaas

    Is there a chance that Daniel can publish an Aquanox dev diary?

  3. sirleto

    thats a little old topic … right ? :-)

    i guess, if you gather a few more old fans of the republic, we could hold a revival session.

    1. GhostLyrics

      Right now I’m really disappointed I’ve only played Aquanox 2, but I’d love to read about Aquanox’s dev process as well. :)

  4. sirleto

    well, my role in aquanox was rather tiny, but i can share some stories on an2 and my darling an:at on ps2.

  5. Nicolaas

    @GhostLyrics : Go to http://www.gog.com to purchase AN1.

    @Sirleto : I understand that it is actualy more off the topic than old topic. :P I worked for SEGA and Kuju London a few years back as a tester on too many games, but I always enjoyed reading the design docs, diaries and scripts trying to imagine “The Making Of…” video. I remember when I read the sad news that AN:AT was canned because I just got my PS2 and really would have wanted to play it – Even placed my pre-order on it.
    This topic might be feul to your next blog topics? “From Archimedean Dynasty to Angel Tears”. How the whole thing started and ideas that was thrown around (since you were in contact with those early guys too).
    How many old fans of the republic do you need? :) It’s a try.

    1. GhostLyrics

      no offense, but I prefer Steam. Just checked to see it’s available there too. ^^

  6. sirleto

    well, enough so i am willing to invest the time i have into thinking about old stuff, instead of doing new stuff…

    most of the remaining german fans (a dozen i guess) can be reached here:
    http://jealousjellyfish.de – which resembles our old forum design done by andre weiss. i always love to go to that site, because its similar to entering our old office building.

    (well, if one has played an2, i guess there is not that much interest in an1. as aquanox had a lot of trouble in its development, while an2 was a lot more what an should’ve been if there where more time.)

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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