Paying Off The Backlog Debt

You might remember my exorbitant games backlog and the rules I set myself to reduce it. Time to check if it worked. In some ways it did, it some ways it didn’t.

Since I started this project, I was able to complete only a very underwhelming number of games. I finished 5. They are:

  1. Windosill

  2. Tales of Monkey Island: Launch of the Screaming Narwhal (yes I’m aware it’s not a full game. It counts anyway)

  3. Transformers: War for Cybertron

  4. Starcraft II (of course I will continue playing multi-player but I’ve seen everything single-player has to offer)

  5. Spider (didn’t unlock all secrets and achievements on this one. I don’t think I will)

In return I got Diner Dash for the iPhone. Considering I started in July it will take around a decade to finish my backlog at this speed. Not really the boost I hoped for. On the other hand, I did not buy any new games so the project was successful in this regard at least.

But this could be the reason for the slow start – I simply had no motivation to reduce my backlog yet. I was quite fine playing the games I had (StarCraft 2 and Monster Hunter Tri). Things might change soon. Gran Turismo 5 and Monster Hunter 3rd will be released soon. Also, I’m interested in trying Kinect. I need to finish the next 5 games fast. My current hitlist is:

  1. Diner Dash I’ve got a save on the last restaurant so this could be quick.

  2. Another World I have an ancient password which should be pretty close to the end.

  3. Pilotwings I have some passwords. But I heard that it’s short anyway.

  4. Plants vs. Zombies Again, I have a savegame somewhere in the early fog levels. Shouldn’t take long.

  5. Scribblenauts That should take the longest. I kinda want to beat it anyway because the sequel is out already.

Considering Gran Turismo 5 will be released the day after tomorrow, I somehow doubt I will make it in time. :)

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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