NotGames Fest Extended

Today is the second day of the NotGames Fest. The meeting of NotGame developers is about to start and the party is going to be this evening. The resonance so far was overwhelmingly positive. Especially the exhibition came out really well, thanks to students of the Köln International School of Design. Here are some impressions.

As you can see, we have created a dark atmosphere, so people can sit down and actually play the games undisturbed. Everything is built out of cardboard. Illuminated signs show the way to the actual stations. After having played through 3 games on the exhibition myself, I can assure you it’s an amazing, engrossing experience.

And the good news is that the entire exhibition it is being actually extended. We have received so much positive feedback, we have decided to open the exhibition tomorrow (17th August) as well. It will be open from 5pm to 9pm. If you are anywhere near Cologne, be sure to check it out!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

One response to “NotGames Fest Extended”

  1. matt

    Hey Krystman,

    Gratulation zu deinem erstem “richtigen” Indy-Titel ! :)
    Habe damals als kleines Jungchen schon dein “Manga-Mania” geliebt, vielleicht erinnerst du dich ja noch an mich ;)
    Werd “Trauma” gleich mal ausprobieren! :)

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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