Interview with Paolo Pedercini

There was recently an interesting game exhibition in Kassel called Spielsalon. They used the term “author games” to show a couple if indie / art games. Sadly, I couldn’t be there even though I like the term they used there. The guests they hard were nothing short of spectacular. Luckly, Katharina Tillmanns from CGL was there to record a spontaneous Interview with Paolo Pedercini from La Molleindustria.

There are some really good bits in the interview. I especially like how he doubts the usefulness of serious games that are specifically made to be used in a classroom. I too find this idea ridiculous. Using the film analogy – it’s like the educational movies they made us watch in class sometimes. They were hopelessly outdated, insultingly patronizing and simply boring. There is no way those could stand up even to indie documentaries. A much better solution is to leave the film making to actual filmmakers, use that money to raise overall educational standards and develop curricula around existing, “authentic” media.

I was enjoying Paolo’s work even before I met him at GDC 2010. He’s obviously an incredibly smart, witty and talented developer. We shall try to get him somehow involved in future Cologne Game Lab courses.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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