Here is something pleasantly surprising. I was recently checking out some more GDC Videos. There was this one by Ian Bogost on how he made Cow Clicker. And guess what what Ian is talking about?
It’s TRAUMA. Specifically, Ian reads an excerpt from my 1 year old April’s Fool Day post as an example of the friction between the artistic ambitions of Indies and social games. I already heard that Ian quoted me in one of his presentations but somehow I completely forgot about it. Nice to re-discover that!
And of course, true to Bogostian nature, the presentation is fascinating so there are at least two reasons to check it out now!