Handelsblatt Office-Pause

Handelsblatt Office-Pause

I released a new game! Well sort of. Well actually an old game but re-made from scratch. It’s basically a better version of our disturbingly sucessfull game Excit. You might remember that I blogged about the hours I’ve invested in that project or how it made me re-consider the value of animations.

So now it is finally on-line. We did it for the German newspaper Handelsblatt and they insisted calling it “Handelsblatt Office-Pause”. You can play it here:
http://www.handelsblatt.com/homepage/office-pause/

In other, very related news, I just posted something I’ve been holding back for this special moment: the Excit Post-Mortem. I wanted to share with you some of my experience I gained during that project. It accumulated quite the history. Plus, I posted some cool behind-the-scenes developments steps for the visual design. Check it out on my other Blog:
http://gamedesignreviews.blogspot.com/2009/01/excit-post-mortem.html

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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