Closing Photoshop

As I mentioned yesterday, I was able to get some work done on TRAUMA this weekend. Actually, Monday was a holiday where I live so I had an extra day to get some stuff done. And that’s what I did. I was finally able to finish the last major retouching job on TRAUMA, finally ending this surprisingly work-intensive task. As expected it was much easier to do the touch-ups on the other levels due to the lack of vegetation in the pictures. Note to yourself: next time avoid plants when making a photographic game. Also there was one thing I wasn’t sure if I wanted to do – retouching the horizon in one level. Decided to leave it as it was.

TRAUMA Deface

Typical thing I need to care of: removing the names of shops and people working in the buildings of where level 1 was shot. Don’t want to get in trouble, especially since most of them are law firms. Visually also less distracting this way. I was thinking of adding some messages on there but decided against it. In my next game perhaps.

But I am at an awkward position. I have spent so much time losing myself in this one particular task that I have completely no clue on what to do next. I have to get my old checklist out and start working my way trough it again. I think one of the major things still looming in the background is to write and translate all the subtitles. Technically, I also need to re-program some of the loading functions so that they would work on-line. Finally, the gesture recognition is a little too liberal right now. I need to take care of that too. I think I will want to get those things done before going Beta since these are things I want to test.

My current estimate for the release is end of this year / early next year. Fingers crossed!

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

3 responses to “Closing Photoshop”

  1. sirleto

    =0)

  2. Martin

    Fingers crossed!

  3. Bribase

    Very! very excited!

    I can’t wait!

    B

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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