Classic Game Postmortems

The Monster Hunter Podcast takes a bit longer this time. So now I’m on a spot to come up with something. But I actually have something great.

Recently we have been reviewing some of the GDC Vault content for CGL. The GDC Vault is a website where GDC attendees can watch videos of the GDC sessions they missed. Sadly, it is only availible for GDC attendees. But this year they actually have a great selection of videos availible for free as well!. You can see them here.

The most interesting items are the Classic Game Postmortems. Some old-school game developers talk about some the development of some of the most influential titles.

Another World Postmortem

How indeed?!

There are videos on titles like Doom, Elite, Bejewled, Another World, Maniac Mansion, Pac-Man, Prince of Persia, Populous, Pitfall and more. I haven’t watched them all but so far I have been enjoying the Another World a great deal. An it’s not only because I have been playing the game lately. This is the first time I hear any details on how the game came to be. There are some great technical details in there. I love how Eric Chahi started out with a creative vision and then came up with this crazy technology to make it happen. I’m glad he is back.

But the other videos are great as well and I recommend checking them out. Sadly, there is no good way to download and save them. Who knows how long that stuff stays there. Also, there is even more great content once you log in, but there is no way to save that either. And each GDC Vault membership expires after 12 months. I see what they did there…

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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