CGL Interviews Jakub Dvorský

Let me pimp something real quick. The Cologne Game Lab recently interviewed none other than Jakub Dvorský – the guy behind the famous indie game studio Amanita Design, responsible for Samorost, Samorost II and Machinarium. Turns out Jakub has been doing the production design for an amazing Chech puppet movie. Yes, you want to see that Trailer NOW.

The Amanita games have always been a great source of inspiration for me. Specifically, they got me started with TRAUMA in the first place. I also grew up and adore Chech-style puppet movies and I did some great deal of research on them during my design studies. I’m glad we had the opportunity to get in contact with Jakub and we hope we get the opportunity to work together with him in the future. I’m certainly looking forward to the movie and whatever Jakub is up to next. Until then, I highly recommend reading the interview.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

2 responses to “CGL Interviews Jakub Dvorský”

  1. sirleto

    :-)

  2. PathofNeedles

    This looks sooo fantastic! I’m really glad none of it is CGI. I think it really takes away from the magic of some films. When I read that Jakub was part of it, I was absolutely giddy. Amanita Design is definitely one of my favorite indie gaming companies. You were right, I DID want to see that trailer now, haha! I am very excited to see this movie.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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