Backlog Update 8

Time for another backlog update. I finished another 5 games completing yet another quintuple. This time I event went through some really heavy hitters:

  1. Suikoden Not exactly a game that was on my old backlog list. But I decided to take a look because it seemed like a good title to explore. It turned out to be the right decision. I wrote a short article on it and it received a surprising amount of attention.
  2. Suikoden 2 – Since Suikoden seemed to go so well, I continued with Suikoden 2. It turned out to be not quite as big of an eye-opener. Still, there were some interesting insights and I wrote an Article on it.
  3. Demon’s Souls – A long, looong entry in my Backlog. I started playing it 2 years ago or so. I mentioned it numerous times, like in this article. The recent server closing deadline made me come back to it and finally finish it. It was an epic experience. There are still some interesting things about it I would like to comment on. I think there is more coming up.
  4. Silent Hill 2 – Again, not exactly on my list. But people have been saying I should play it. When I discovered that the HD Remake was crap I didn’t have an excuse anymore. I grabbed a used version. I played it straight through. It was nothing short of amazing. It’s one of those games that really show you how little this medium has evolved in the last decade. I wrote a short article on this recently.
  5. Syndicate – And yet a 3rd game I kinda squeezed in. I was on the fence on whether to play it more thoroughly. Unfortunately, my impressions weren’t that great so I decided to leave it at a playtrough. The graphic design in the game is gorgeous. Sadly, the encounter design is horrible. Many battles feel needlessly awkward. The narrative is bland and monotone. Litte UI bugs seal the deal. Super-human mode gives you too much X-Ray vision so you don’t notice that you just unloaded an entire clip into a crate. Meh. Twitter buddy Seb Wuepper wrote a 3-parter that deals with most of my problems in greater detail.

Considering how many games I played this time weren’t on my original backlog list, I decided to forfeit this quintuple. As for the next games I’m looking forward to:

  1. Journey Finished it once, but I want to try it a few more times to discover the secrets.
  2. Gran Turismo 5 The racing wheel is starting to collect dust again. I may finally return to GT5 to finally rationalize it’s existence. I realized that I won’t be able to get all Trophies anyway. So I think I’ll just go for the Grand Prix.
  3. Scribblenauts, Contact, Populous All 3 games are on my DS Backlog for quite some time. I started all 3 and left them somewhere. I decided to make each of them count double to finally move on here.
  4. Rayman Origins I realized I haven’t been playing too much Vita since I got it.
  5. Pixeljunk Monsters Were released on Vita recently. Perhaps a good opportunity to return to the game.

Krystian Majewski

Krystian Majewski was born in Warsaw and studied design at Köln International School of Design. Before, he was working on a mid-size console project for NEON Studios in Frankfurt. He helped establish a Master course in Game Design and Research at the Cologne Game Lab. Today he teaches Game Design at various institutions and develops independent games.

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The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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