HD Remix Apocalypse

To the people who got the God of War HD re-release bundle: now you’ve really done it. Apparently, the guys in charge up there got funny ideas and the market has just been hit with the fist wave of HD re-releases. So far, I count only 4 titles but because 3 of them are bundles, they total in 10 games! We got Beyond Good and Evil HD, Prince of Persia Trilogy HD and soon, we will be getting Tomb Raider Trilogy
and Tom Clancy’s Splinter Cell Classic Trilogy HD.

However, there is one thing I have to admit: I was one of the people, who got the God of War HD re-release. To be perfectly honest, I kinda enjoy them. They are a good opportunity to re-play and re-discover old gems. Unlike with old 2D games, there is not really a nostalgia associated with the 4:3 SD format. Features like achievements and a more steady frame-rate make it very easy to get into the games. I mean on top of the fact that you don’t even need to dust off that old PS2.

So I got Beyond Good and Evil HD and I started playing it. I got it back in the day as a bargain bin deal but never found the time to really dig into it. It’s a fascinating game, but I found it quite difficult to get used to it at first. The setting and mood seems all over the place. The fact that the story begins in media res adds insult to injury. “Um, sure, I will repair the hover-boat talking pig guy, right after I deal with that Spanish speaking hologram, I guess? Why is one of the children I need to save a goat? WHAT THE HELL IS GOING ON?!”.

But after a certain acclimatization period the charm and the depth of the game start kicking in. That’s where I’m at right now. I discover interesting mechanics and characters at every corner and I’m starting to feel the itch to find out how deep this rabbit hole goes. It feels like some wacky Bande DessinĂ©e made into a game in every way. So far, there is just one downer. The game offers the possibility to “invert” the stick controls. But that inverts BOTH: the x-axis AND the y-axis. Luckily, the game isn’t really very difficult but that’s certainly a very frustrating detail. I hope the fix it eventually.

The other thing I picked up was the Prince of Persia HD Trilogy. It came with a sting of guilt since I already got a trilogy box for the PS2. But I didn’t have the opportunity to play the old box yet and the advantages of the HD re-release are just undeniable. I put it in real quick to see if it works. It does indeed and I will let you know when I have gained some more insights. Right now I want to give priority to Beyond Good and Evil.

I don’t think I will pick up the Tomb Raider HD Trilogy. It’s certainly yet another series I want to get into. But the series already went through so many remakes and reboots that I can’t seem to figure out where to start. I saw that the old PSX ports are out on PSN. For some reason, this seems straight-forward and thus more appealing to me than this re-released remake. My head is spinning.

The Splinter Cell trilogy is the one I can most easily skip although I keep in mind of the day I run out of games to play. Yeah. Like that will ever happen. Instead, I’m still waiting for that one HD re-release everybody else seems to be anxious to get their hands on: ICO / Shadow of The Colossus HD!

Monster Hunter Podcast Episode 31

I was sick over the Weekend and wasn’t capable of doing anything noteworthy. Slowly recovering now. This blog shall return to it’s former glory tomorrow or the day after. Until then, I give you this:

On this episode of the Monster Hunter Podcast: Fun Fun Fun. We play Monster Hunter Portable 3rd and fight some HR3 monsters including Jhen Mohran.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.

The Tumblr Blog here.

Enjoy!

Help Japan by Playing Street Fighter IV

Long workday today again. So I will just re-post thins thing. Capcom have announced that they will lower the price for Street Figher IV for iPhone to 99 cents and donate all sales during this period to support earthquake relief activities.

Of course XKCD is here to spoil it for you:

XKCD Charity

Haha! … wait…

But hey, that doesn’t really apply here because they are donating ALL sales to charity, right?

Monster Hunter Podcast Episode 30

On this episode of the Monster Hunter Podcast: Getting Ready for the Prom. We do some treasure hunting Quests in Freedom Unite. We also take some sweet revenge on Tigrex and Plesioth.

Get the mp3 of the episode here.
The RSS Feed is here.
Get us in iTunes here.

The Tumblr Blog here.

Enjoy!

I Dare

I just had a 13-hour workday. I’m not really able to post anything coherent. But I can give you at least this.

Flirt-Gewitter

Is it “Raining Man” during a “Flirt-Thunderstorm”? I may have bought the wrong game.

What is this? Why, it’s the infamous We Dare game by Ubisoft. More specifically, it’s the German version I was able to grab on the release day recently. I didn’t have a chance to try it yet but there are two things to comment on already.

First of all, the name is different. The game is called “Flirt-Gewitter” which translates “Flirt-Thunderstorm”. This is actually not something recent. The game was advertised under this name from the very beginning. Changing names for the German market isn’t uncommon. It’s actually quite common for movies. There were some instances in games as well. Usually, it has to do with some licensing/trademark conflicts. In this case, the reason seems to be a different one. I speculate that the name was adjusted to make it more obvious what the game is about. They seem to be targeting the game at a non-gamer audience. It makes sense to spell it out. “We Dare” may sound to cryptic in Germany. On the other hand, while “Flirt-Thunderstorm” does the job, it sounds a bit silly. It seems like they localized the name in France as well, but the result is much more sexier there: “Petits flirts entre amis”. Is there anything that doesn’t sound sexy in French?

Another interesting detail is the small sticker that says “Elterliche Beratung empfohlen”. It translates to “Parental Guidance advised”. Really? Huh…. The game received a benign USK12 rating from the German rating board. It’s actually right there on the package. What reason was there to put that sticker on it? Were they forced by a third party? The sticker does resemble the kind of warnings you see on cigarettes. But I never seen such stickers on games. It lacks the details to make this an official warning. There is no reference to any government office or law. I conclude that the sticker was put there voluntary by Ubisoft. There are two options. Either they were afraid of a scandal and decided to put some extra warnings in order to have a backdoor in case some 12 year olds really do have a sex orgy – “we warned you”. The other option is that this is actually meant to ENCOURAGE people – especially minors – to buy it. It makes the game appear more dangerous and kinky than it apparently is.

I will give you a full review soon. Until then, what do you think?

Dragon Head

Beta feedback is coming in. Apart from spelling mistakes nothing serious. Sadly, I couldn’t dig into the task of setting up the website yet. Let’s hope this will get better this week. I’m considering working in the evenings now, I won’t get this game out otherwise.

On a different note, the situation in Japan is terrifying. I found myself checking BBC news every couple of hours. In Germany, the anti-nuclear energy movement is flaring up big time. Seems there are some significant changes coming up.

I was wondering if the constant threat of earthquakes manifested itself somehow in Japanese culture. The obsession with Atom Bombs in Manga and Anime is well documented and obvious in works like Akira or Neon Genesis Evangelion. However, I was never really aware of earthquakes being a topic. Twitter colleague Sebastian Wupper brought my attention to this.

Dragon Head Flooded Area

A region flooded by Tsunamis from chapter 50.

It’s a Manga series called Dragon Head. I actually went ahead and swallowed it. It starts out very strong with the protagonist being stuck in an impossible situation after a series of major disasters struck Japan. The information on the extent of the damage is revealed only very slowly and it climaxes at a frightening scale to say the least. But as with many Manga series, the story kinda gets out of hand later on. At times there are some ridiculously far-fetched scenarios like an entire village unanimously deciding to commit suicide. The art style is also difficult to get used to. In spite of this, I think it’s still a very good series. It has an engaging “Lost” vibe to it and some mysteries are never fully explained. And at some points, the portrayed scenario is indeed somewhat reminiscent what seems to be happening right now in Japan. Thankfully, the real deal seems to be not quite as apocalyptic.

I’m intrigued. Do you know any other instances of earthquakes being addressed in Japanese Manga, Anime or games?

Life Found in a Meteorite?

Space geekout time. This one is older. I missed the chance to comment on this initially. Apparently, a scientist claims to have found evidence of fossilized life in a meteorite.

Life in a Meteorirte

Looks like a fossilized Flying Spaghetti Monster to me.

The scientist, who made this claim is NASA Astrobiologist Dr. Richard Hoover. He is an established scientist. For example, he was featured as an Astrobiology expert in one of the episodes of the acclaimed BBC documentary Wonders of the Solar System. However, he has been releasing similar claims as early as 1997.

The meteorite in question is also quite famous. It’s the Orgueil Meteorite. It’s a very rare type of meteorite (Carbonaceous chondrite – CI Group). Only 5 similar meteorites are known. With 14kg, the Orgueil Meteorite is the biggest of it’s type ever found. The extraordinary about this particular type of meteorite is that it’s made up of the same stuff as the Sun, except for the gas. This suggests that the meteorite is very old and that it was created at the same time as the Solar System was born. For example, other meteorites are often derbies of planets or planetoids. The meteorite type is interesting for Astrobiologists because it contains a lot of elements necessary for life like water (!!) and amino-acids.

You don’t need to be a science expert to see problems with the claim. The scientist already has a history of making similar, unsuccessful claims with other meteors. The paper is actually not supported by NASA. Remember the big deal they made about the weird arsenic-based bacteria? That’s what happens when a scientist is able to successfully prove a new and remarkable claim. However, this claim was released without much buzz in just one scientific journal. Already off to a bad start.

But then consider the meteorite. It’s not a fresh, new meteorite that was found recently. It was found in 1864 (!!) and has already gone through rigorous studies and even numerous false claims of discovered life forms. In one instance somebody glued a plant seed on of the fragments. At this point it is impossible to rule out that the meteorite hasn’t been already contaminated by earth bacteria.

And if you look at the actual evidence, it is not that compelling. Yes, the structures on the photos are fascinating and some of the data is unusual. But claiming that these are alien life forms is simply jumping to conclusions. It is an extraordinary claim that can be only substantiated by extraordinary evidence.

Of course I’m not a scientist so don’t take my word. Dr. Phil Plat from the Bad Astronomy Blog has a nice collection of reviews and opinions of other scientists. They are not favorable.

This doesn’t mean that that Dr. Richard Hoover didn’t find aliens. It just means that there is not enough evidence to tell for sure. And if the claim is so extraordinary, we certainly need to be 100% sure.

But that is not the end of the story. The meteorite type is rare on earth but actually quite common in space. C-Type asteroids are common and they seem to have a similar composition to meteorites like the Orgueil Meteorite. If we sent a probe or even a manned mission to one of the C-Type asteroid, we could search for evidence of fossilized life there. We could easily exclude the possibility of contamination by earth bacteria in this case. For example, the biggest asteroid of the Solar System, the Dwarf Planet Ceres also belongs to the C-Group depending on the classification system. It would be certainly an interesting place to explore more thoroughly. Luckily, a probe is on it’s way to visit Ceres! The Dawn probe will arrive at Ceres in just 4 years. I don’t think it has the instruments necessary to detect microbes. But at least we get a first look. If there is a Forrest there, we will certainly be able to see it. ;)

Rush Grinding

StarCraft 2 has lots of achievements. Some of them create a rather bizarre gaming culture. There are achievements rewarding you if you play a staggering number of games against the computer. Even if you cut it short, you will need to win 300 games against the medium AI in single-player and 750 in co-op multi-player. You will also need to use all 3 races. I have been doing some of those challenges for a while. Especially online, I found a fascinating community trying to come up with the most efficient ways to beat the medium AI. Here are my findings. First, the technique:

Bunker Rush

I’m in ur base killing ur doods. The medium AI won’t do anything if you build a bunker right at their doorstep. Bunker rushing becomes trivial.

Terran

So far it seems there is only one really effective way to rush the AI as a Terran. You build a barracks and a bunker in their base and continue producing marines until you killed everything. It is perhaps the most tedious way to rush the AI. Here is the recipe:

  1. Send 1 SCV to the enemy’s base. Send the rest to mine
  2. Build 1 additional SCV
  3. As soon as you have the money, build one supply depot at your base
  4. By the time your first SCV arrives at your enemy’s base, you should have enough money for a barracks. Build one close to their main building.
  5. Train 3 more SCVs while the barracks is being built.
  6. When the barracks finishes, immediately build a bunker. Try to place it in such a way that it will be able to fire at enemy workers. This may be impossible against the Zerg.
  7. Train 2 marines. One should come out before the bunker finishes. Send it away. You don’t want to engage the enemy before the bunker is done.
  8. When the bunker finishes, send the marine inside. Set the rally point of your barracks to your bunker. Continue building more barracks, supply depots and marines. Against the Zerg, you may need to get out of the bunker at some point to attack directly. Do so only after you have at least 6 marines or so. Always retreat to the bunker if you encounter resistance.
Spine Crawler Rush

Due to wonky path-finding, drones will get stuck at minerals and won’t be able to properly surround spine crawlers. Perhaps the easiest way to win a StarCaft 2 game.

Zerg

Zerg have basically two ways of rushing the AI. The problem is that none of them is 100% reliable. One of them is the Zergling rush which I already wrote about. It’s an effective strategy but very easy to mess up with bad micro. It’s a good way to learn combat mechanics though. The other way is to plant two spine crawlers in the enemy’s base. If you plant them behind the minerals, the AI drones will have great difficulties to reach them and won’t be able to deal any significant damage. The problem is that you can plant spine crawlers only on creep. So the strategy is only really viable against a Zerg player. So you will need to scout before you do it. Luckily, there is a way to do a build that allows BOTH strategies. It is a bit tricky, though.

  1. Send 1 drone to the enemy’s base. Send the rest to mine.
  2. Build a Spawning Pool as soon as you have the money.
  3. Once your drone reaches the enemy’s base you have to chose:
    1. Against Zerg: send a second drone. Build two spine crawlers behind the minerals as soon as it arrives. Unborrow the crawlers and move them inward to pick off more buildings as soon as the Hatchery falls.
    2. Against other races: Build an Overlord. Send your drone back. Spam Zerglings.
Photon Cannon Rush

Photon Cannon rush is the most popular noob strategy. Just two cannons are enough to wipe out a medium AI player.

Protoss

Protoss are perhaps the easiest race to rush the AI with. They have two strategies. They are both easy. They are both very effective. One is to build Photon Cannons in the enemy’s base. Just two cannons is too much for the AI to deal with early in the game.

  1. Send 1 probe to the enemy’s base. Send the rest to mine.
  2. Continue building probes until you reach your initial maximum of 10 supply.
  3. As soon as your probe arrives at the enemy’s base, build a pylon.
  4. Build a Forge as soon as the pylon finishes.
  5. Build two cannons as soon as the pylon finishes. Place them close to the main building so that they can reach the workers and the buildings. Continue building pylons and cannons if some buildings are out of reach.

The problem with this strategy is that it’s boring and also not very flexible. When fighting two AI players, you won’t be in a good position to defeat the other player. It’s also not very effective against the Zerg since you can’t build on creep. So usually, I will opt for two Gateways to build a lot of Zealots. This is actually slightly faster and much more flexible. You can easily defeat two or even more AI players of any race.

Proxy Gateway

Sustainable rushing. Using Gateways instead of Photon Cannons enables you to have a follow-up against multiple AI opponents.

  1. Start out just like with cannon rush. Only instead of a Forge, build two Gateways. You don’t need to build them right next to their main building. Actually, building them a little further away is advisable.
  2. While the Gateways are warping in, build an additional pylon (for supply).
  3. As soon as the Gateways finish, build Zealots. Chronoboost them. Send the Zealots away from the enemy. Don’t engage the enemy until you have 3 Zealots
  4. Once you reach 3 Zealots, attack. Set the rally points of the Gateways to the enemy base. Continue building and chronoboosting Zealots. Don’t forget pylons.

Observations

Rushing the AI seems like pointless achievement grinding at first. Certainly achievement grinding is a big part of it. But having done it for quite some time now, there are some additional advantages:

  • Learning to defend rush By learning to rush effectively, you also learn the weaknesses of rush strategies. Many of the mentioned strategies are also used in games against humans. By learning how to rush you will have a much better idea on how to defend when you are being rushed. However, this is only true to some extent. The AI is much less effective at defending a rush than a real player is. You can get away with a lot of very risky stuff. Human rush strategies are usually much more careful.

  • Learning to micro Some of the strategies depend on good unit control. Especially the Zergling rush can fail horribly if the player isn’t careful. Executing those strategies again and again is a good way to get a better feel for the basic units like Marines, Zerglings and Zealots.

  • Learning other races When you start playing StarCraft2, you are most likely to focus on one race. Once you get good with it, it can feel daunting to switch to the other ones. However, doing so can be incredibly insightful as you get a much better sense of the weaknesses of the other races. Rushing the AI is a good “gateway-drug” to get into other races. It reduces the complexity of the race to a very manageable number of variables. Once you mastered the basics, it’s easier to get into more in-depth games. It certainly worked for me.

  • It’s relaxing StarCraft2 is usually a very complicated, exhausting game. When playing against human players, you constantly need perfect concentration and give 100%. Rushing the AI is way less demanding. It can be a good way to play the game without the pressure to excel. I often find myself listening to podcasts while playing a couple of rounds.

But there is a dark side to it as well. Because there are a lot achievements associated with defeating the AI, you will meet a lot players on-line doing nothing but constantly rushing the AI. The co-op quick match option is basically swarming with them. I often met beginning players, who were very upset when I won the game for them without them contributing. I found that confusing at first. After all, why aren’t those players simply playing alone vs. the AI? I realized that those players were seeking for something quite specific. Something that the achievement system broke for them. They weren’t looking just for practice. They were looking for a way to play TOGETHER with another human being without the pressure of competition. This is something a single-player skirmish against the AI can’t deliver. They wouldn’t be able to meet new friends or learn from better players there. On the other hand, playing 2 vs 2 games isn’t an option either. Those games are extremely competitive. Beginning players may feel like they are a burden to others.

Recently, Blizzard released a couple of custom maps with custom rules that can be player cooperatively against the AI. For example, the Left 2 Die map lets two players defend their common base against incoming waves of zombies. These may bring some relief to new players. But the custom rules make it harder to transfer knowledge to the “real” game. More importantly, the interface for accessing the custom maps is very unintuitive, especially for new players. I think it could be a good idea to feature popular custom maps in an iTunes App Store – like interface. It would help communicate to new players that this is indeed a valid alternative to play the game together with other people.

In any case, while rushing the AI does have some use, I still think that it is another example of achievements spoiling what could have been a welcome refuge for newcomers.

CGL at GDC The Full Season

Watch out, here comes a load of videos! With the GDC 2011 over, here are all episodes of the video podcast my colleagues created





Also, here are the interviews they made:




Can you believe it? It’s John Romero! Fract also does look quite exciting! It looks like a amazing conference. I can’t wait for them to rub it in to me.

TRAUMA Second Beta

It is done. I have just uploaded the most recent version of the game and invited the beta participants to take another look at it. I have also invited a couple of new people. If you are willing to try the game before it gets released, please let me know. I am willing to let 5 more people in.Update: Oop, sorry, I have my oceanic 5 already.

This the second wave of the beta. I feel like I have addressed all major issues. At least the ones I could. There is still one weird bug I’m hoping to track down in this beta. The levels sometimes seem to fail to load. I have added an additional debug screen to figure out what went wrong.

As the feedback is coming in, I will work on the website to publish the game, the purchase system ands stuff like that. There is still some work to do but at least it’s different kind of work now.

About

The Game Design Scrapbook is a second blog of group of three game designers from Germany. On our first blog, Game Design Reviews we describe some games we played and point out various interesting details. Unfortunately, we found out that we also need some place to collect quick and dirty ideas that pop into our minds. Hence, welcome to Game Design Scrapbook. You will encounter wild, random rantings. Many of then incoherent. Some of them maybe even in German. If you don't like it, you might enjoy Game Design Reviews more.

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