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	<title>Comments on: What Games Teach &#8211; Dance</title>
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	<description>Inductive Game Design Research</description>
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		<title>By: One A Day Picks of the Week 21st &#8211; 27th June &#171; rudderless</title>
		<link>http://gamedesignreviews.com/scrapbook/what-games-teach-dance/comment-page-1/#comment-3924</link>
		<dc:creator>One A Day Picks of the Week 21st &#8211; 27th June &#171; rudderless</dc:creator>
		<pubDate>Mon, 28 Jun 2010 19:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2040#comment-3924</guid>
		<description>[...] Though we now have fewer regular #oneadayers than ever before, Ian Dransfield&#8217;s clearly not going anywhere. Coincidentally enough, he&#8217;s written a charming and wonderfully honest piece about places he doesn&#8217;t want to go to. Krystian Majewski, meanwhile, offers up another fascinating piece (and perhaps my runner-up for Post of the Week) about the similarities between fighting games and formal dancing. [...]</description>
		<content:encoded><![CDATA[<p>[...] Though we now have fewer regular #oneadayers than ever before, Ian Dransfield&#8217;s clearly not going anywhere. Coincidentally enough, he&#8217;s written a charming and wonderfully honest piece about places he doesn&#8217;t want to go to. Krystian Majewski, meanwhile, offers up another fascinating piece (and perhaps my runner-up for Post of the Week) about the similarities between fighting games and formal dancing. [...]</p>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/what-games-teach-dance/comment-page-1/#comment-3898</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2040#comment-3898</guid>
		<description>Yeah there are also similar structure to be found in the process of learning and speaking a language.

Here is a follow-up question I have been asking myself: do the similarities stem just from the way humans learn things OR do they stem from the nature of the things themselves. In other words, is this a common strategy we use to learn anything or is this pattern inherent to the things we learn. After all games, dance, music and language are all things that were created by humans and their design may have been informed by common features of the human thinking process. What if combos and bosses are variations on universal anthropological constants?</description>
		<content:encoded><![CDATA[<p>Yeah there are also similar structure to be found in the process of learning and speaking a language.</p>
<p>Here is a follow-up question I have been asking myself: do the similarities stem just from the way humans learn things OR do they stem from the nature of the things themselves. In other words, is this a common strategy we use to learn anything or is this pattern inherent to the things we learn. After all games, dance, music and language are all things that were created by humans and their design may have been informed by common features of the human thinking process. What if combos and bosses are variations on universal anthropological constants?</p>
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		<title>By: Thomas</title>
		<link>http://gamedesignreviews.com/scrapbook/what-games-teach-dance/comment-page-1/#comment-3897</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Fri, 25 Jun 2010 13:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamedesignreviews.com/?p=2040#comment-3897</guid>
		<description>Very nice. I&#039;ve had similar thoughts, but it&#039;s been even more pronounced as I learn breakdancing, because the form has ties to (among other things) old martial arts movies. So fighting games and breaking share some common inspiration.

Really, though, a lot of this falls into the general category of meta-cognition. I could write much the same essay about learning bass guitar: the process of breaking down complex steps into simple stages, drilling for muscle memory, and mastering transitions around the fretboard and strings, for example. In many ways, the process of learning a game is the same as the process of learning anything. It&#039;s *what* we&#039;re learning when gaming that sometimes troubles me.</description>
		<content:encoded><![CDATA[<p>Very nice. I&#8217;ve had similar thoughts, but it&#8217;s been even more pronounced as I learn breakdancing, because the form has ties to (among other things) old martial arts movies. So fighting games and breaking share some common inspiration.</p>
<p>Really, though, a lot of this falls into the general category of meta-cognition. I could write much the same essay about learning bass guitar: the process of breaking down complex steps into simple stages, drilling for muscle memory, and mastering transitions around the fretboard and strings, for example. In many ways, the process of learning a game is the same as the process of learning anything. It&#8217;s *what* we&#8217;re learning when gaming that sometimes troubles me.</p>
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