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	<title>Comments on: The Power of Animation</title>
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	<description>Inductive Game Design Research</description>
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		<title>By: Krystian Majewski</title>
		<link>http://gamedesignreviews.com/scrapbook/the-power-of-animation/comment-page-1/#comment-366</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sun, 30 Nov 2008 19:31:00 +0000</pubDate>
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		<description>The recent &lt;a HREF=&quot;http://www.mobygames.com/game/nintendo-ds/locks-quest&quot; REL=&quot;nofollow&quot;&gt;Lock&#039;s Quest&lt;/a&gt; also has some nice Animations. At least partially because of &lt;a HREF=&quot;http://probertson.livejournal.com/&quot; REL=&quot;nofollow&quot;&gt;Paul Robertson&lt;/a&gt;. Check it out as a Demo on Nintendo Channel!</description>
		<content:encoded><![CDATA[<p>The recent <a HREF="http://www.mobygames.com/game/nintendo-ds/locks-quest" REL="nofollow">Lock&#8217;s Quest</a> also has some nice Animations. At least partially because of <a HREF="http://probertson.livejournal.com/" REL="nofollow">Paul Robertson</a>. Check it out as a Demo on Nintendo Channel!</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://gamedesignreviews.com/scrapbook/the-power-of-animation/comment-page-1/#comment-364</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sun, 30 Nov 2008 13:40:00 +0000</pubDate>
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		<description>Speaking of nice sprite animation, &lt;a HREF=&quot;http://gamedesignreviews.blogspot.com/2006/06/street-fighter-3-context-is-king.html&quot; REL=&quot;nofollow&quot;&gt;Street Fighter III&lt;/a&gt;: &lt;a HREF=&quot;http://gamedesignreviews.blogspot.com/2006/06/street-fighter-3-parry-rocks.html&quot; REL=&quot;nofollow&quot;&gt;The Third Strike&lt;/a&gt; comes to mind. Check it out here at &lt;a HREF=&quot;http://www.zweifuss.com/&quot; REL=&quot;nofollow&quot;&gt;zweifuss.com&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Any other titles you know worth mentioning? Oh, Metal Slug series is nice too. Garou as well but not quite on the level of SF3.</description>
		<content:encoded><![CDATA[<p>Speaking of nice sprite animation, <a HREF="http://gamedesignreviews.blogspot.com/2006/06/street-fighter-3-context-is-king.html" REL="nofollow">Street Fighter III</a>: <a HREF="http://gamedesignreviews.blogspot.com/2006/06/street-fighter-3-parry-rocks.html" REL="nofollow">The Third Strike</a> comes to mind. Check it out here at <a HREF="http://www.zweifuss.com/" REL="nofollow">zweifuss.com</a></p>
<p>Any other titles you know worth mentioning? Oh, Metal Slug series is nice too. Garou as well but not quite on the level of SF3.</p>
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		<title>By: axcho</title>
		<link>http://gamedesignreviews.com/scrapbook/the-power-of-animation/comment-page-1/#comment-362</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 28 Nov 2008 07:36:00 +0000</pubDate>
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		<description>Hmmm. I&#039;m intrigued by these results.&lt;br/&gt;&lt;br/&gt;Well, one thing I can say is that I&#039;m glad to be on friendly terms with a very talented Flash &lt;a HREF=&quot;http://www.greg-anims.com/&quot; REL=&quot;nofollow&quot;&gt;animator&lt;/a&gt;. :)&lt;br/&gt;&lt;br/&gt;Also, I&#039;m wondering how best to generate appropriate animations for the randomly generated invaders of Adopt an Invader. Explosions could be done with cellular automata, but procedural invader wiggling might be tough...</description>
		<content:encoded><![CDATA[<p>Hmmm. I&#8217;m intrigued by these results.</p>
<p>Well, one thing I can say is that I&#8217;m glad to be on friendly terms with a very talented Flash <a HREF="http://www.greg-anims.com/" REL="nofollow">animator</a>. <img src='http://gamedesignreviews.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Also, I&#8217;m wondering how best to generate appropriate animations for the randomly generated invaders of Adopt an Invader. Explosions could be done with cellular automata, but procedural invader wiggling might be tough&#8230;</p>
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